Difference between revisions of "Sacred 2:Tactics Lore"

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(added see also, section for effects as aspect lore skill)
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===Effects on Combat Arts as an Aspect Lore Skill===
 
===Effects on Combat Arts as an Aspect Lore Skill===
 
Tactics Lore serves as the Lore skill for many [[Sacred 2:Aspects|aspects]] of the various [[Sacred 2:Character Class|character classes]].  The increase to damage and critical chance of Tactics Lore naturally boosts the power of any [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] within those aspects.  Furthermore, it can increase other properties of combat arts within those aspects:
 
Tactics Lore serves as the Lore skill for many [[Sacred 2:Aspects|aspects]] of the various [[Sacred 2:Character Class|character classes]].  The increase to damage and critical chance of Tactics Lore naturally boosts the power of any [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] within those aspects.  Furthermore, it can increase other properties of combat arts within those aspects:
 +
 +
====[[Sacred 2:Dryad|Dryad]]====
 +
*'''[[Sacred 2:Capricious Hunter|Capricious Hunter]]:'''
 +
 +
====[[Sacred 2:Inquisitor|Inquisitor]]====
 +
*'''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]:'''
 +
**[[Sacred 2:Callous Execution|Callous Execution]] - Increases [[Sacred 2:Life leeched per hit|life leech]] damage from the "Draw Life" modification.
 +
**[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]] - Increases life leech damage from the "Dolor" modification.
  
 
====[[Sacred 2:Seraphim|Seraphim]]====
 
====[[Sacred 2:Seraphim|Seraphim]]====
'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]:'''  
+
*'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]:''' No additional effects beyond damage and critical chance.
*No additional effects beyond damage and critical chance.
 
  
 
====[[Sacred 2:Shadow Warrior|Shadow Warrior]]====
 
====[[Sacred 2:Shadow Warrior|Shadow Warrior]]====
'''[[Sacred 2:Death Warrior|Death Warrior]]:'''
+
*'''[[Sacred 2:Death Warrior|Death Warrior]]:'''
*[[Sacred 2:Demonic Blow|Demonic Blow]] - Increases [[Sacred 2:Life leeched per hit|life leech]] damage of the "Life Leech" modification.
+
**[[Sacred 2:Demonic Blow|Demonic Blow]] - Increases life leech damage of the "Life Leech" modification.
*[[Sacred 2:Grim Resilience|Grim Resilience]] - Increases the [[Sacred 2:Max. Hitpoints|hitpoint bonus]] and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the "Rejuvenation" modification.
+
**[[Sacred 2:Grim Resilience|Grim Resilience]] - Increases the [[Sacred 2:Max. Hitpoints|hitpoint bonus]] and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the "Rejuvenation" modification.
'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]:'''
+
 
*[[Sacred 2:Frenzied Rampage|Frenzied Rampage]] - Increases the life leech damage of the "Vampire" modification.
+
*'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]:'''
*[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - Increases the hitpoint regeneration of the "Healing" modification.
+
**[[Sacred 2:Frenzied Rampage|Frenzied Rampage]] - Increases the life leech damage of the "Vampire" modification.
 +
**[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - Increases the hitpoint regeneration of the "Healing" modification.
  
 +
====[[Sacred 2:Temple Guardian|Temple Guardian]]====
 +
*'''[[Sacred 2:Devout Guardian|Devout Guardian]]:'''
  
 
===Breakpoints===
 
===Breakpoints===

Revision as of 04:28, 14 December 2013


tacticslore.gif Tactics Lore

Increases damage dealt with equipped weapons as well as the chance for Critical Hits. Enables the use of modifications for weapon-based Combat Arts.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8


lsTitle.png
rsTitle.png

Mastery

  • At Level 75 Tactics lore further increases the chance for Critical Hits.


Properties

  • As an aspect lore skill, Tactics Lore can unlock modification points for certain aspects' combat arts.
  • Only hard points count for modification purposes (skill bonuses don't give you modification points).


Effects on Combat Arts as an Aspect Lore Skill

Tactics Lore serves as the Lore skill for many aspects of the various character classes. The increase to damage and critical chance of Tactics Lore naturally boosts the power of any Weapon Damage Based Combat Arts within those aspects. Furthermore, it can increase other properties of combat arts within those aspects:

Dryad

Inquisitor

Seraphim

Shadow Warrior

Temple Guardian

Breakpoints

  • The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).


The Damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Chance for Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also