Sacred 2:Wake of Inferno

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Wake_of_inferno.png The Assassin riddles the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too close.

This is a Spell Damage Based Combat Art.

Aspect

Traps.png - Traps

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incinerate - Increases the fire damage of Wake of Inferno by 50%.
  • Scald - Reduces opponents' Attack Speed by 20% + 0.5% per level.

MODicons_10.gif Silver
  • Frost Protection - Increases the ice damage mitigation by 20% + 0.1% per level.
  • Churn - Further decreases opponents' fire resistance by 20% + 0.1% per level.

MODicons_08.gif Gold
  • Conservation - Decreases Wake of Inferno's regeneration time by 50% + 0.5% per level (does not affect cooldown).
  • Sustain - Increases the duration of Wake of Inferno by 2.5s + 0.05s per level.
Wake of Inferno


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Can be useful against very large mobs that are not moving, for example enemies within melee range.
  • The effect follows the Assassin around while it lasts.
  • The duration scales slowly, gaining 1 second every 20 levels. This means the duration will catch up to the cooldown at CA level 100.
    • Taking the gold mod Sustain will increase the duration and let Wake of Inferno catch up to the Cooldown much quicker. Around CA level 35-40 the Assassin may be able to use Wake of Inferno constantly.
  • The reduction to enemy fire resistance actually increases damage sensitivity, working like reverse Damage Mitigation. It will affect all enemies, whether they are fire-immune or whether they have no fire resistance at all.
  • Due to its reduction to enemy fire resists, it's useful to cast Wake of Inferno before attacking with CA's like Fire Blast or fire-damage weapons socketed with a Jewel of Flame.
  • Wake of Inferno has a modest radius, but it can be increased dramatically with Combat Art Range +X% item modifiers, killing everything on the screen.
  • Wake of Inferno has a mutual exclusivity with the Sorceress's spell Frost Nova. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. There are also 4 enemies that can use Frost Nova:
  • The Assassin can use Wake of Inferno to cancel out the enemy's Frost Nova, but beware if Wake of Inferno is too low level -- the enemy will banish the Assassin's spell instead!

Pros and Cons

Pros

  • Area of effect damage
  • Weakens enemies to other fire attacks
  • Protects from ice damage
  • Can banish enemy Frost Novas (if higher level)

Cons

  • Low damage early on
  • 15s cooldown can't be decreased
  • Can be banished by enemy Frost Novas (if lower level)

Gallery