Difference between revisions of "Sacred 2:Warding Energy"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_14.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_14.gif
|An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
 
|}
 
|}
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This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
  
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''Revered Technology'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* Ward Efficiency: 29 (Shield has 29 energy points)
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* Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value shown in the bonus overview).
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* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%
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From Bonus Overview:
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* [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]: +2
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* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]] +20.2%
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* [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +50.0%
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|}
  
 
== Modifications ==
 
== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)
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* '''Projectile Reflection''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect projectile damage]]. (15% + 0.8% per CA level chance).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level chance)
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* '''Magic Mirror''' - [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect spell damage]]. (15% + 0.8% per CA level chance)
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of [[Sacred 2:Block Warding Energy +X|Block Warding Energy]])
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
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* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigateNote that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only.
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|{{s2frame|{{#ev:youtube|lrt5dQNfjyI|400}}|center|Warding Energy without Modifications}}
* Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
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* [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb)Increases [[Sacred 2:Shield Regeneration|shield regeneration]] rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
 +
 
 +
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
== Usage Strategies ==
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Willpower|Willpower]] increases shield energy points.
  
== [[Sacred 2:Item Modifiers|Item Modifiers]] that Affect [[Sacred 2:Combat Arts|Combat Art]] Shields ==
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
* '''Block Warding Energy:'''
 
This bonus directly improves how much damage the shield will [[Wikipedia:mitigate|mitigate]].  The mechanics of exactly how this is calculated are not exposed to the user, but it is likely a useful bonus.
 
  
* '''Absorption Warding Energy:'''
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== Usage Strategies ==
This bonus increases the proportion of penetrating damage that will be diverted to the shield.  This can be very valuable in a case where the character has a smaller number of health points than shield hit points.  Note that since [[Sacred 2:Divine Protection|Divine Protection]] starts with a value of at least 100% and can become quite large in the later game, it may not be useful to increase this bonus for use with [[Sacred 2:Divine Protection|Divine Protection]].
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*Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
  
* '''Max. Shield Strength:'''  
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*The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]].
Expands the total number of shield hit points.  This is very useful and valuable for all shield types, but particularly the Seraphim's [[Sacred 2:Divine Protection|Divine Protection]].
 
  
* '''Shield Regeneration Rate:'''
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== Pros and Cons ==
Increases the rate at which shield hit points are recovered. Note that [[Sacred 2:Seraphim|Seraphim]] shields of either type, ( [[Sacred 2:Divine Protection|Divine Protection]] and [[Sacred 2:Warding Energy|Warding Energy]] ), do not recover shield hit points while in combat. [[Sacred 2:Temple Guardian|Temple Guardian]]'s [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] can be modified to regenerate while in combat, but by default it will not.
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'''Pros'''
 +
*As a buff, a player doesn't have to worry about if their shield is up and running. (Unless its energy is all gone).
 +
*Will stack with [[Sacred 2:Divine Protection|Divine Protection]] to make a super-powered energy shield.
 +
'''Cons'''
 +
*Does not regenerate energy points while in-combat.
 +
*If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
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== See Also==
__TOC__
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*[[Sacred 2:Seraphim|Seraphim]]
<BR CLEAR=right>
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
http://i90.photobucket.com/albums/k271/gogoblender/wardingenergy.jpg
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|width="180px"|
<vimeo v="334641" />
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<center>{{S2frame|[[Image:Warding_Energy.jpg|160px]]|none}}</center>
 
|}
 
|}
 +
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 06:19, 6 January 2014

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance).

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
Warding Energy without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Warding Energy Lore - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb). Increases shield regeneration rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
  • Revered Technology Lore - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.

The following attributes will affect this combat art:

  • Stamina reduces regeneration penalty.

Usage Strategies

  • Much general information for energy shield usage is given in the article Energy Shields.
  • The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % damage mitigation.

Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless its energy is all gone).
  • Will stack with Divine Protection to make a super-powered energy shield.

Cons

  • Does not regenerate energy points while in-combat.
  • If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.

Stats Chart

See Also

Gallery