Difference between revisions of "Sacred 2:Warding Energy Lore"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore===

Revision as of 09:29, 26 December 2009


wardingenergy.gif Warding Energy Lore

Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.

  • Shield energy +X% (refer to table below)
  • Damage Absorption +Y

A lot of general information regarding energy shield usage is given in the article Energy Shields.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Shield Energy, +%: 7,4 31,2 53,7 72,5 88,9 103 115,3 126 130,1 135,6 146,3 165,8 182,8 198,1 211,6 223,8 234,8 249,3 262,1 273,3 283,2
Damage Absorbtion: 1 6 10 14 17 20 23 25 26 27 29 33 36 39 42 44 46 49 52 54 56
Shield Regeneration, +%: - - - - - - - - - 11,9 12,7 14,2 15,4 16,5 17,4 18,2 19 19,9 20,7 21,4 22


lsTitle.png
rsTitle.png


Mastery

  • At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).


Properties

  • The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
  • This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)).


Breakpoints