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  • ...Very dumb and highly aggressive to outsiders. Live together with [[Sacred 2:Kobolds|Kobolds]]. More information on Trolls can be read about in [[Sacred 2:Volume 4 - Trolls|The Lore of Monsters, Book 4: Trolls]]
    6 KB (953 words) - 11:09, 6 October 2013
  • |width="100px"|'''[[Sacred 2:Lacerate|Lacerate]]''' |width="100px"|'''[[Sacred 2:Frenzy|Frenzy]]'''
    7 KB (1,023 words) - 01:56, 31 December 2017
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
    8 KB (1,106 words) - 22:41, 21 December 2022
  • The Dryads are descendants of an ancient race of Southern [[Sacred 2:Elves|Elves]]. These renegade Elves withdrew to the Western islands in anc |{{S2frame|[[File:SACRED2 renderings Dryad-Light.jpg|150px]]|none}}
    7 KB (1,135 words) - 00:15, 31 October 2013
  • '''''See the [[Sacred 2:Gar'Colossus|Gar'Colossus Quest]] page for details about his role in the ca ...for a melee build so as to benefit from from its Secondary Effect [[Sacred 2:Chance for Freeze|Freeze]] which will slow him down.
    6 KB (921 words) - 10:08, 29 January 2015
  • {{Icons|1|2|3|4|5|6|7|10|11|12|13|14|16}} ...ined by three central places: City Hall, the Great Temple and the [[Sacred 2:Ship Captain|harbor]].
    20 KB (2,833 words) - 19:16, 31 October 2013
  • [[Sacred 2:Dryads|The Dryads]] are descendants of renegade [[Sacred 2:Elves|Elves]] who withdrew to the western islands in ancient times. Dryads ...ure, and even practices dark voodoo, which she can use to collect [[Sacred 2:Shrunken Head|shrunken heads]] from her enemies!
    18 KB (2,536 words) - 02:33, 31 December 2017
  • |{{S2frame|[[File:Sacred2 battle.jpg]]|none}} 2. It will considerably heal wounds of T-mutations that stand in it.<br>
    4 KB (734 words) - 22:12, 5 September 2013
  • |{{S2frame|[[File:Seraphim huntress 2.jpg|x230px]]|none}} |{{S2frame|[[File:Seraphim sophia 2.jpg|x230px]]|none}}
    8 KB (1,268 words) - 00:00, 31 October 2013
  • ...to the nature of his origin, he can also manipulate the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]] and use it to influence his environment. The T ...nd T-Energy itself. The creator of the Great Machine also created [[Sacred 2:Guardian (Mechanical)|Temple Guardians to protect the machine]] and the tem
    20 KB (2,929 words) - 02:27, 31 December 2017
  • ...mächtigen [[Sacred 2:Book 5 - T-Energy/de|T-Energie]] aufnehmen, die auf [[Sacred:Ancaria/de|Ancaria]] der Ursprung allen Lebens und aller Magie ist. '''[[Sacred 2:Dragon Mage Class Chain Quest/de|Die Drachenmagier Klassenquest]]'''
    12 KB (1,721 words) - 10:13, 30 September 2013
  • ...r|Inquisitor]], the [[Sacred 2:Dragon Mage|Dragon Mage]], and the [[Sacred 2:Dryad|Dryad]]. ...to their favored race, the Elves, so that they could benefit from [[Sacred 2:Book 5 - T-Energy|T-Energy]]. T-Energy helped the realm of the Elves to exp
    15 KB (2,396 words) - 00:00, 31 October 2013
  • ...dowy Catacombs is a dark hidden underground place in southwestern [[Sacred 2:Tyr Lysia|Tyr Lysia]]. The [[Sacred 2:Shadow Warrior|Shadow Warrior]] enters the game world here.
    9 KB (1,496 words) - 17:25, 30 July 2014
  • {{Icons|2}} ...l you reach the bridge spanning a chasm. South of the bridge you'll find [[Sacred2 :Mekilas|Mekilas]].
    18 KB (2,780 words) - 04:18, 6 October 2013
  • Edit 16.03.2010: This character was created on PC patch 2.40. Console and AddOn players should consider to use regeneration per hit t ...to the build in attack value of Magic Coup, a link how to use an [[Sacred 2:Artamark's Star|Artamark's Star]], both from the new 'Lady in Black'-Charac
    10 KB (1,606 words) - 01:35, 18 August 2014
  • '''Reference:''' [[Sacred 2:Book 1 - Tyr Lysia|Geography of Ancaria, Book 1: Tyr Lysia]] |'''Flag of Tyr Lysia''' - Players will see this [[Sacred 2:Heraldry|flag]] flown throughout the region of the High Elves, most frequen
    21 KB (3,331 words) - 05:02, 3 March 2014
  • ...a horse. Now she and our second daughter hoped to play horse characters in sacred2 too. So this results in 2 tactics, 3 alchemy, 5 hunter, 8 shield, 12 riding, 18 armour, 25 nature foc
    8 KB (1,418 words) - 00:53, 18 August 2014
  • ...would someone want to play the dragon mage in a sohei-style? The [[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on =='''[[Sacred 2:Attributes|The Attributes]]'''==
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...eries, Ascaron has implemented a fair number of Silly Messages into Sacred 2. This time there are more of them, and they are funnier than before. In add You can read the list of silly messages in A-Z order [[Sacred 2:Silly Messages A-Z|here]].
    30 KB (5,022 words) - 21:03, 23 April 2023
  • How I named him: I noticed, while browsing the Sacred 2 wiki, that the Temple Guardian had a few Combat Arts which inflicted stun, ...ion on character building in Sacred 2: Builds work best when you can leave 2 skills at “1” for a long time (first 75 levels), and have a few others
    23 KB (4,008 words) - 21:55, 17 August 2014

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