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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * [[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    1,006 bytes (128 words) - 17:48, 30 March 2014
  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • |For a brief period, all damage taken will be reflected back to the attacker, who consequently harms ...ks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br />
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • [[Sacred:All Class Set Items|All Class Set Items]] To all combat arts +XX,
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  • Available sockets: 11, all golden == Bonus to Combat Arts ==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Helmet)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X ...Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she dec
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...ly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png * Works against almost all types of monsters.
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  • ...ctive hand shields the hero from damage, while her firm retribution stings all who would dare attack those under her care. Forms a magic shield around the player that reflects all attacks and has high damage mitigation. The reflect chances are subject to
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ne of the game's premium caster weapons, even outstripping most [[Sacred 2:All Class Unique Staffs and Wands|Unique 1h Magic Staves]] in usefulness.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...be not [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] but any other yellow reflection bonus.
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  • ...egeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]].
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  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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  • == Bonus to Combat Arts == With 4 Items, +X to All Combat Arts
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|runes]],
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