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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • ...acred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X% * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • ...acred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X% *[[Sacred 2:Chance to find valuables|Chance to find valuables]] +X%
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  • * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% * [[Sacred 2:Attack Speed|Attack Speed]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Experience per kill|Experience per kill]] +X%
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  • == Deadly Wounds == ...ans it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Damage|Damage]] +X%
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  • * [[Sacred 2:Dexterity|Dexterity]] +X ...[[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% ...d 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Experience per kill|Experience per kill]] +X%
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  • == Serious Open Wounds == ...st of the four Wounds effects. It is a combination of Open Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoint
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Experience per kill|Experience per kill]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Experience per kill|Experience per kill]] +X%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Deep Wounds == Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value
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  • *[[Sacred 2:Chance to inflict Deadly Wounds X%/es|Posibilidad de golpe mortal]]
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  • ...increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. * [[Sacred 2:Attack Value|Attack Value]] +X
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Open Wounds == Open Wounds is the simplest of the four Wound effects. It is just [[Sacred 2:Damage ove
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  • ...an create a zone of force so powerful it leaves opponents dazed and unable to strike back or flee. * 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]]
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the ...ever, wields the [[Sacred 2:Soulflay Fork|Soulflay Fork]] and has numerous deadly powers.
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  • *Angriffswert +X *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ..."Name"|Aspect]]: [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] +X (Legs)
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  • ...epth descriptions and information on availability, click a modifier's name to visit its page. ...hields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]].
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  • ...till be Saved|Dark Fairies]] lightening attack. This is typically referred to as a "De-Buff"(de=deactivate). ...of them. Buffs are removed in reverse order from the third buff slot back to the first.
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  • '''Absorber energía protectora+X%''' – Una base estadística de [[Sacred 2: Energy Shields/es|Escudos de E '''Armadura +X tipo''' Aumenta tu protección contra un cierto elemento en X cantidad.
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  • .... It is this skill that gives rise to the legends of Barbarians being able to sap the life from a creature with a single word.. * 100% Chance to Knock Back opponents
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  • ...lating the Ether that permeates the world, she is able to send her attacks to knockback distant enemies. * Causes Knock Back (100% Chance)
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  • The values x and y are used in this list, where x is the second value and y the third from each entry. Here you have x = 200, y = 250.
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  • Link to all abreviations used regarding Sacred 2 ...into the search box or click on any link in the definition to go directly to the article.
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