Difference between revisions of "User:Moander"

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|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
 
!Skill lore
 
!Skill lore
 +
!Stat
 
!Item names
 
!Item names
!Stat
 
 
!Ability
 
!Ability
|-
+
|-valign="top"
|rowspan="12" class="skillslc"| Ranged weapons
+
|rowspan="6" class="skillslc"| [[Sacred 2:Hafted Weapons|Hafted Weapons]]
|CLF_SHORTBOW
+
|rowspan="1"| Dexterity
|STAT_DEX
+
|Whip,<br />Lash,<br />Crop
|wb_dstl_attackspeed,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
wb_dstl_reduce_Ereflect,<br />
+
|-valign="top"
wb_dstm_lowcost,<br />
+
|rowspan="5"| Strenght
|-
+
|Club,<br />Bludgeon,<br />Cudgel
|CLF_ENERGY_WEAPON
+
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Weapondamage_Rel_(Dmg_Fire,_Subfam_Life_Undead)|Increased Damage against Undead (+Fire)]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|STAT_DEX
+
|-valign="top"
|wb_dstl_areasplash_chance,<br />
+
|Axe,<br />Hatchet,<br />Cleaver
wb_dstl_bypass_armor,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
wb_dstm_chance_effectdam,<br />
+
|-valign="top"
|-
+
|Great Axe,<br />Battle Axe,<br />War Axe
|CLF_ENERGY_PISTOL
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|STAT_DEX
+
|-valign="top"
|wb_dstl_chance_piercing,<br />
+
|Hammer,<br />Battle Hammer,<br />Demolisher
wb_dstl_slowdown,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
wb_dstm_reduce_Ereflect,<br />
+
|-valign="top"
|-
+
|Great Hammer,<br />Maul,<br />War Hammer
 +
|<span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Woundedrage|BONUS_WOUNDEDRAGE]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
 +
|-valign="top"
 +
|rowspan="4" class="skillslc"| [[Sacred 2:Magic Staffs|Magic Staffs]]
 +
|rowspan="4"| Intelligence
 +
|Quarter Staff,<br />Mage Staff,<br />Magic Rod,<br />
 +
|<span style="float:left">[[Sacred 2:Bonus_Spell_Intensity|Spell intensity]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Cast)|Faster cast speed]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Debuffs|BONUS_REDUCE_DEBUFFS]]</span><span style="float:right">50 None</span> <br />
 +
|-valign="top"
 +
|Long Staff,<br />Ritual Staff,<br />Ceremonial Staff
 +
|<span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_Rel_(Cbtval_Defense)|BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE)]]</span><span style="float:right">1 None</span> <br />
 +
|-valign="top"
 +
|CLF_MAGESTAFF_R
 +
|<span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Sta)|Increases stamina]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 None</span> <br />
 +
|-valign="top"
 +
|CLF_MAGESTAFF_2H_R
 +
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Cast)|Faster cast speed]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Regen_Aspect_(Ea_Max)|BONUS_REGEN_ASPECT (EA_MAX)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Buffupkeepcost|Reduce buff upkeep cost]]</span><span style="float:right">13 None</span> <br />
 +
|-valign="top"
 +
|rowspan="3" class="skillslc"| [[Sacred 2:Pole Arms|Pole Arms]]
 +
|rowspan="1"| Dexterity
 +
|Glaive,<br />Lance,<br />Pike
 +
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Attackvalue)|BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE)]]</span><span style="float:right">70 Pole arms mastery</span> <br />
 +
|-valign="top"
 +
|rowspan="2"| Strenght
 +
|Halberd,<br />Bardiche,<br />Gisarme
 +
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">70 Pole arms mastery</span> <br />
 +
|-valign="top"
 +
|Spear,<br />Javelin,<br />Impaler
 +
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 Pole arms mastery</span> <br />
 +
|-valign="top"
 +
|rowspan="12" class="skillslc"| [[Sacred 2:Ranged Weapons|Ranged Weapons]]
 +
|rowspan="11"| Dexterity
 +
|CLF_HORSEBOW
 +
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack_Mounted)|Extra attack speed while mounted]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
 +
|-valign="top"
 
|CLF_RECURVEBOW
 
|CLF_RECURVEBOW
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|wb_dstl_chance_piercing,<br />
+
|-valign="top"
wb_dstl_criticalhit,<br />
+
|Energy Pistol,<br />Energy Smallarm,<br />Energy Shot
wb_dstm_slowdown,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|-
+
|-valign="top"
|CLF_LONGBOW
+
|Hollowshot,<br />Blowpipe,<br />Bamboo Pipe
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|wb_dstl_addAW,<br />
+
|-valign="top"
wb_dstl_bypass_armor,<br />
+
|Energy Weapon,<br />Energiser,<br />Energistic Weapon
wb_dstm_chance_piercing,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|-
+
|-valign="top"
|CLF_THROW_STONE
+
|Throwing Star,<br />Shuriken,<br />Bladed Star
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|wb_dstl_bleeding,<br />
+
|-valign="top"
wb_dstl_criticalhit,<br />
+
|Rocks,<br />Pellets,<br />Shot
wb_dstm_lowcost,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|-
+
|-valign="top"
 +
|Short Bow,<br />Composite Short Bow,<br />Light Bow
 +
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
 +
|-valign="top"
 +
|Throwing Dagger,<br />Throwing Knife,<br />Throwing Blade
 +
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
 +
|-valign="top"
 +
|Throwing Potion,<br />Explosive Liquid,<br />Hazardous Phial
 +
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
 +
|-valign="top"
 +
|Longbow,<br />Composite Longbow,<br />Carved Longbow
 +
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
 +
|-valign="top"
 +
|rowspan="1"| Strenght
 
|CLF_THROW_STONE_BIG
 
|CLF_THROW_STONE_BIG
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|wb_dstl_bleeding,<br />
+
|-valign="top"
wb_dstl_reduce_Ereflect,<br />
+
|rowspan="6" class="skillslc"| [[Sacred 2:Sword Weapons|Sword Weapons]]
wb_dstm_lowcost,<br />
+
|rowspan="2"| Dexterity
|-
+
|Dagger,<br />Dirk,<br />Stiletto
|CLF_HORSEBOW
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Noevade|BONUS_NOEVADE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|STAT_DEX
+
|-valign="top"
|wb_dstl_attackspeed_mounted,<br />
+
|Short Sword,<br />Quick Blade,<br />Eviscerator
wb_dstl_reduce_Ereflect,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Max)|BONUS_COMBATVALUE (CBTVAL_MAX)]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Noevade|BONUS_NOEVADE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
wb_dstm_lowcost,<br />
+
|-valign="top"
|-
+
|rowspan="4"| Strenght
|CLF_THROW_DAGGER
+
|Bastard Sword,<br />Battle Sword,<br />Wicked Blade
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ripper|Serious Open Wounds]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|wb_dstl_bleeding,<br />
+
|-valign="top"
wb_dstl_criticalhit,<br />
+
|Great Sword,<br />Flamberge,<br />War Blade
wb_dstm_lowcost,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Mortalstrike|BONUS_MORTALSTRIKE]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|-
+
|-valign="top"
|CLF_THROW_DRINK
+
|Saber,<br />Falchion,<br />Scimitar
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Woundedrage|BONUS_WOUNDEDRAGE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|wb_dstl_areasplash_chance,<br />
+
|-valign="top"
wb_dstl_criticalhit,<br />
+
|Edged Blade,<br />Annealed Blade,<br />Hardened Blade
wb_dstm_chance_effectdam,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Max)|BONUS_COMBATVALUE (CBTVAL_MAX)]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|-
+
|-valign="top"
|CLF_THROW_STAR
+
|rowspan="5" class="skillslc"| Unknown
|STAT_DEX
+
|rowspan="2"| Dexterity
|wb_dstl_bleeding,<br />
 
wb_dstl_reduce_Ereflect,<br />
 
wb_dstm_lowcost,<br />
 
|-
 
|CLF_BLOWGUN
 
|STAT_DEX
 
|wb_dstl_amount_effectdam,<br />
 
wb_dstl_slowdown,<br />
 
wb_dstm_chance_effectdam,<br />
 
|-
 
|rowspan="5" class="skillslc"| SKILL_INVALID
 
|CLF_MAGESTAFF
 
|STAT_INT
 
|sb_off_spell_intensity_forge,<br />
 
sb_off_castspeed,<br />
 
sb_def_reduce_debuffs,<br />
 
|-
 
|CLF_MAGESTAFF_R
 
|STAT_INT
 
|sb_addattr_sta,<br />
 
sb_off_lowcost,<br />
 
sb_def_addVW,<br />
 
|-
 
|CLF_MAGESTAFF_2H_R
 
|STAT_INT
 
|sb_off_castspeed,<br />
 
sb_neut_reg_aspect_any_forge,<br />
 
uni_neut_reduce_buffcost,<br />
 
|-
 
 
|CLF_BATTERY_TECHNICS
 
|CLF_BATTERY_TECHNICS
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Skill_(Skill_Tw_Technology_Focus)|BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Armour Lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Vit)|Increases vitality]]</span><span style="float:right">1 None</span> <br />
|sb_addskill_TW_technology_focus,<br />
+
|-valign="top"
sb_arml_addVW,<br />
+
|CLF_BATTERY_ENERGY
sb_addattr_vit,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Spell_Intensity|Spell intensity]]</span><span style="float:right">1 Armour Lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Skill_(Skill_Tw_Energy_Focus)|BONUS_SKILL (SKILL_TW_ENERGY_FOCUS)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Int)|Increases intelligence]]</span><span style="float:right">1 None</span> <br />
|-
+
|-valign="top"
|CLF_MAGESTAFF_2H
+
|rowspan="3"| Strenght
|STAT_INT
+
|CLF_FISTWEAPON_SPIKE
|sb_off_lowcost,<br />
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
sb_def_addVW,<br />
+
|-valign="top"
sb_def_relVW_forge,<br />
+
|Knuckles,<br />Knuckle Duster,<br />Talons
|-
+
|<span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
|rowspan="6" class="skillslc"| Sword weapons
+
|-valign="top"
|CLF_DAGGER
 
|STAT_DEX
 
|wb_swdl_bypass_armor,<br />
 
wb_swdl_lowcost,<br />
 
wb_swdm_noevade,<br />
 
|-
 
|CLF_SABER
 
|STAT_STR
 
|wb_swdl_bleeding,<br />
 
wb_swdl_criticalhit,<br />
 
wb_swdm_wounded_rage,<br />
 
|-
 
|CLF_SWORD
 
|STAT_STR
 
|wb_swdl_addAWVW,<br />
 
wb_swdl_reduce_EVW,<br />
 
wb_swdm_criticalhit,<br />
 
|-
 
|CLF_BASTARDSWORD
 
|STAT_STR
 
|wb_swdl_bleeding,<br />
 
wb_swdl_deepwound,<br />
 
wb_swdm_ripper,<br />
 
|-
 
|CLF_SHORTSWORD
 
|STAT_DEX
 
|wb_swdl_addAWVW,<br />
 
wb_swdl_attackspeed,<br />
 
wb_swdm_noevade,<br />
 
|-
 
|CLF_2H_SWORD
 
|STAT_STR
 
|wb_swdl_mortalstrike,<br />
 
wb_swdl_deepwound,<br />
 
wb_swdm_armorrip_phy,<br />
 
|-
 
|rowspan="3" class="skillslc"| Pole arms
 
|CLF_JAVELIN
 
|STAT_STR
 
|wb_poll_addVW,<br />
 
wb_poll_reduce_EVW,<br />
 
wb_polm_surehit,<br />
 
|-
 
|CLF_POLE
 
|STAT_DEX
 
|wb_poll_areasplash_chance,<br />
 
wb_poll_reduce_EVW,<br />
 
wb_polm_reduce_EAW,<br />
 
|-
 
|CLF_HALBERD
 
|STAT_STR
 
|wb_poll_addVW,<br />
 
wb_poll_areasplash_chance,<br />
 
wb_polm_criticalhit,<br />
 
|-
 
|rowspan="3" class="skillslc"| skill_fistweapon_lore
 
 
|CLF_FISTWEAPON_BLADE
 
|CLF_FISTWEAPON_BLADE
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Mortalstrike|BONUS_MORTALSTRIKE]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
|wb_bhdl_criticalhit,<br />
 
wb_bhdl_bleeding,<br />
 
wb_bhdm_mortalstrike,<br />
 
|-
 
|CLF_FISTWEAPON
 
|STAT_STR
 
|wb_bhdl_criticalhit,<br />
 
wb_bhdl_lowcost,<br />
 
wb_bhdm_surehit,<br />
 
|-
 
|CLF_FISTWEAPON_SPIKE
 
|STAT_STR
 
|wb_bhdl_bypass_armor,<br />
 
wb_bhdl_bleeding,<br />
 
wb_bhdm_surehit,<br />
 
|-
 
|rowspan="1" class="skillslc"| Armour lore
 
|CLF_BATTERY_ENERGY
 
|STAT_DEX
 
|sb_arml_intensity,<br />
 
sb_addskill_TW_energy_focus,<br />
 
sb_addattr_int,<br />
 
|-
 
|rowspan="6" class="skillslc"| Hafted weapons
 
|CLF_HAMMER
 
|STAT_STR
 
|wb_hftl_armorrip_phy,<br />
 
wb_hftl_stunchance,<br />
 
wb_hftm_slowdown,<br />
 
|-
 
|CLF_2H_AXE
 
|STAT_STR
 
|wb_hftl_addAW,<br />
 
wb_hftl_bleeding,<br />
 
wb_hftm_deepwound,<br />
 
|-
 
|CLF_2H_HAMMER
 
|STAT_STR
 
|wb_hftl_armorrip_phy,<br />
 
wb_hftl_stunchance,<br />
 
wb_hftm_wounded_rage,<br />
 
|-
 
|CLF_CLUB
 
|STAT_STR
 
|wb_hftl_attackspeed,<br />
 
wb_hftl_undead_damfir_rel,<br />
 
wb_hftm_stunchance,<br />
 
|-
 
|CLF_WHIP
 
|STAT_DEX
 
|wb_hftl_bypass_armor,<br />
 
wb_hftl_surehit,<br />
 
wb_hftm_slowdown,<br />
 
|-
 
|CLF_AXE
 
|STAT_STR
 
|wb_hftl_addAW,<br />
 
wb_hftl_bleeding,<br />
 
wb_hftm_deepwound,<br />
 
 
|}
 
|}

Latest revision as of 14:57, 24 January 2009

Skill lore Stat Item names Ability
Hafted Weapons Dexterity Whip,
Lash,
Crop
Ignore enemy armor1 Hafted Weapons
BONUS_SUREHIT1 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Strenght Club,
Bludgeon,
Cudgel
Faster attack speed1 Hafted Weapons
Increased Damage against Undead (+Fire)25 Hafted Weapons
Chance to Stun70 Hafted Weapons mastery
Axe,
Hatchet,
Cleaver
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Great Axe,
Battle Axe,
War Axe
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Hammer,
Battle Hammer,
Demolisher
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Great Hammer,
Maul,
War Hammer
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
BONUS_WOUNDEDRAGE70 Hafted Weapons mastery
Magic Staffs Intelligence Quarter Staff,
Mage Staff,
Magic Rod,
Spell intensity1 None
Faster cast speed1 None
BONUS_REDUCE_DEBUFFS50 None
Long Staff,
Ritual Staff,
Ceremonial Staff
Decrease ability cost1 None
Increased defense1 None
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE)1 None
CLF_MAGESTAFF_R Increases stamina1 None
Decrease ability cost1 None
Increased defense1 None
CLF_MAGESTAFF_2H_R Faster cast speed1 None
BONUS_REGEN_ASPECT (EA_MAX)1 None
Reduce buff upkeep cost13 None
Pole Arms Dexterity Glaive,
Lance,
Pike
Hits additional enemies1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE)70 Pole arms mastery
Strenght Halberd,
Bardiche,
Gisarme
Increased defense1 Pole Arms
Hits additional enemies1 Pole Arms
Chance for critical hit70 Pole arms mastery
Spear,
Javelin,
Impaler
Increased defense1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_SUREHIT70 Pole arms mastery
Ranged Weapons Dexterity CLF_HORSEBOW Extra attack speed while mounted1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
CLF_RECURVEBOW Pierces enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Slows down enemy70 Ranged Weapons mastery
Energy Pistol,
Energy Smallarm,
Energy Shot
Pierces enemies1 Ranged Weapons
Slows down enemy25 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION70 Ranged Weapons mastery
Hollowshot,
Blowpipe,
Bamboo Pipe
Chance for extra effect1 Ranged Weapons
Slows down enemy25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Energy Weapon,
Energiser,
Energistic Weapon
Hits additional enemies1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Throwing Star,
Shuriken,
Bladed Star
Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Rocks,
Pellets,
Shot
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Short Bow,
Composite Short Bow,
Light Bow
Faster attack speed1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Throwing Dagger,
Throwing Knife,
Throwing Blade
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Throwing Potion,
Explosive Liquid,
Hazardous Phial
Hits additional enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Longbow,
Composite Longbow,
Carved Longbow
Increased attack1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Pierces enemies70 Ranged Weapons mastery
Strenght CLF_THROW_STONE_BIG Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Sword Weapons Dexterity Dagger,
Dirk,
Stiletto
Ignore enemy armor1 Sword Weapons
Decrease ability cost25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Short Sword,
Quick Blade,
Eviscerator
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Faster attack speed25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Strenght Bastard Sword,
Battle Sword,
Wicked Blade
Chance to Cause Open Wounds1 Sword Weapons
Deep wound25 Sword Weapons
Serious Open Wounds70 Sword weapons mastery
Great Sword,
Flamberge,
War Blade
BONUS_MORTALSTRIKE1 Sword Weapons
Deep wound25 Sword Weapons
Decrease enemy phys armor70 Sword weapons mastery
Saber,
Falchion,
Scimitar
Chance to Cause Open Wounds1 Sword Weapons
Chance for critical hit25 Sword Weapons
BONUS_WOUNDEDRAGE70 Sword weapons mastery
Edged Blade,
Annealed Blade,
Hardened Blade
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Decrease enemy defense25 Sword Weapons
Chance for critical hit70 Sword weapons mastery
Unknown Dexterity CLF_BATTERY_TECHNICS BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS)1 None
Increased defense1 Armour Lore
Increases vitality1 None
CLF_BATTERY_ENERGY Spell intensity1 Armour Lore
BONUS_SKILL (SKILL_TW_ENERGY_FOCUS)1 None
Increases intelligence1 None
Strenght CLF_FISTWEAPON_SPIKE Ignore enemy armor1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery
Knuckles,
Knuckle Duster,
Talons
Chance for critical hit1 skill_fistweapon_lore
Decrease ability cost25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery
CLF_FISTWEAPON_BLADE Chance for critical hit1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_MORTALSTRIKE70 skill_fistweapon_mastery