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  • ...' [[Sacred 2:The Labyrinth|The Labyrinth]] within [[Sacred 2:Crystal Plane|Crystal Plane]] ...2:Crystal Boar|Crystal Boars]], and 2 [[Sacred 2:Elite Crystal Boar|Elite Crystal Boars]]
    5 KB (711 words) - 19:20, 13 May 2012
  • ...he comment in the mentioned code we know this has something to do with the crystal region, but not much more. It is just good to note that some of the commen ..., as there are some from the crystal region then from the wastelands, then crystal region, then wasteland again then dryad island, and so on (with parts of hu
    4 KB (606 words) - 06:12, 1 February 2010
  • * '''Location(s):''' North-central part of [[Sacred 2:Crystal Plane|Crystal Plane]] ...ets in the way, too bad for it. Head back towards the cave entrance. The monster is The Guardian, and you will encounter it just before the bridge.
    2 KB (286 words) - 23:39, 8 December 2013
  • |Region=Crystal Plane |Region=Crystal Plane
    2 KB (225 words) - 18:58, 19 February 2017
  • * '''Location(s):''' North-central part of [[Sacred 2:Crystal Plane|Crystal Plane]] Looks like a monster trapped Furia in a block of ice, possibly as a midnight snack. Better get
    2 KB (358 words) - 23:36, 8 December 2013
  • ...he makes his lair is about halfway between [[Sacred 2:Crystal Cottages|The Crystal Cottages]] and [[Sacred 2:The Phoenix' Nest|The Phoenix' Nest]]. * Racial Type: [[Sacred 2:Humanoid Monster - Diablo 2 Fallen|Humanoid Monster]]
    3 KB (518 words) - 04:01, 14 February 2017
  • |Region=Crystal Plane * Racial Type: [[Sacred 2:Humanoid Monster - Diablo 2 Fallen|Humanoid Monster]]
    2 KB (225 words) - 20:34, 15 February 2017
  • * Snapchip Shatter is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. He can be found just before the [[Sacred 2:The bridge span * Racial Type: Monster
    3 KB (422 words) - 15:21, 9 February 2017
  • ...sible place, the Crystal Cave to the north, which is guarded by a fearsome monster, the Facetteleon. I fear that your quest is futile. No one has ever succeed ...|Facetteleon]] to get the key. His dungeon is north of Dyr-Laigh. Kill the monster and explore the dungeon. You will find a small chest that contains the Hub
    2 KB (364 words) - 23:44, 17 August 2014
  • *Having a [[Sacred 2:Ice Crystal|Ice Crystal]] [[Sacred 2:Forging|forged]] within a weapon which will convert a portion Only one Freeze effect can be active on a monster at a time. The next time it is triggered, it will reset the timer.
    2 KB (260 words) - 15:15, 12 March 2015
  • ...uses especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred 2:Ancient Bark|Ancient Bark]] buff). {{S2frame|[[File:Jungle Monster Color.jpg|300px]]|left}}
    2 KB (266 words) - 09:41, 29 January 2015
  • * '''Location(s):''' Crystal Plains ...rch and find yourself in an area where all the creatures appear to wearing crystal armour. As you gaze around you in wonder, yet another Seraphim asks if you
    3 KB (506 words) - 00:04, 18 August 2014
  • * Icehawk Riftwing is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. She can be found just after emerging from [[Sacred 2:The P * Racial Type: Monster
    2 KB (350 words) - 11:57, 9 February 2017
  • ...ed 2:The Phoenix' Nest|The Phoenix' Nest]] within [[Sacred 2:Crystal Plane|Crystal Plane]] ...s? Well, it's very simple. Us Seraphim don't use this area exclusively for monster hunting but also to train our tracking skills. One of us plays the hunted.
    5 KB (718 words) - 23:23, 8 December 2013
  • ...d river and is attacking any orcs that go near. You are then told that the monster must die and that the Ore-Thag clan will be the one to kill it. By blowing ...attacks Orcs from all Clans and many brave warriors have been killed. The monster must die, that much is certain. But we... WE will be the Clan to kill it.
    10 KB (1,625 words) - 02:25, 18 August 2014
  • ...ncient Magic Mastery active will decrease the fire mitigation value of the monster by a percentage before calculating damage, allowing for increased fire dama ...y Evanescence|Icy Evanescence]] CAs and High Elf's [[Sacred 2:Crystal Skin|Crystal Skin]] Buff decrease Damage Mitigation modifier by fixed percentage: thus o
    5 KB (726 words) - 23:21, 25 June 2023
  • ...t a VIP Grurag Shaman to a river, where he can cut off the water from the monster's lake to make him vulnerable. ...Clans have died. Too much blood has been shed. Too much blood! The water monster must die. All Clans have agreed. We fight each other, but we will close r
    5 KB (842 words) - 23:55, 11 August 2014
  • * '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) ...eep every [[Sacred 2:Yeti|Yeti]], Lupan, Elemental and every other type of monster from trying to turn you into their dinner, trophy, rug, or worse. Well nobo
    7 KB (1,099 words) - 00:06, 9 December 2013
  • * Crystal Monster: The lightbeam adjustment didn’t rotate which led to * Monster attacks had a motionblur-effect that lasted too long.
    6 KB (838 words) - 20:56, 3 April 2010
  • =='''[[Sacred 2:Humanoid Monster|Du'Rach]]'''== ...acred 2:Seraphim Island|Seraphim Island]] and the [[Sacred 2:Crystal Plane|Crystal Plane]]:
    12 KB (1,549 words) - 23:56, 30 October 2013

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