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  • ...base au départ niveau 1, difficulté Argent, sans [[Sacred_2:Survival_Bonus/fr|bonus de survie]], nu. ...chaque niveau). Le bonus aux caractéristiques du [[Sacred_2:Survival_Bonus/fr|Bonus de survie]] est plafonné à 32,5-33%.
    6 KB (790 words) - 02:46, 29 October 2013
  • Vitality - 30 % Strength - 70 % * Combos - You could add in Demonic Blow for bosses into the fr/ss combo
    2 KB (330 words) - 00:09, 18 August 2014
  • | FR|| French server or community || One of the regions of Sacred 2 game distrib | Fr|| French || Reference to language or game version
    8 KB (1,147 words) - 23:05, 6 October 2013
  • ...damage and attk. Stat point Allocation for this build is 50%/50% Strength/Vitality. Essentially, sacrificing 200pts of Strength will net about 5kHP, and the l ...t between strength and vitality, upping strength 1pt for every 2 points in vitality. Alot depends on keeping CTH at a respectible level and never letting it go
    36 KB (6,631 words) - 23:42, 17 August 2014
  • 50/50 ratio Vitality and Strength . However the way you increase your stats will vary, especiall ...n a combo with Frenzied Rampage. SS's purpose is to soften up the mobs HP, FR finishes everything within range.
    15 KB (2,575 words) - 01:31, 18 August 2014
  • You're going to have a lot of HP by putting half your attribute points into Vitality as well as keeping a max level GR. I'd rather heal any missing HP back fast ...ip away at that regen very quickly. This is also why I suggest keeping DB, FR and SS at 5-6 seconds regen because in reality this stat is going to nearly
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ...tes]]''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. *'''FR''': French version or server
    73 KB (10,824 words) - 17:46, 26 April 2023