Difference between revisions of "Sacred 2:Alchemy"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif Alchemy===
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Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable Trophies.
 
  
* Potion Effect +X% (refer to table below)
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===http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif '''Alchemy'''===
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Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable [[Sacred 2:Trophies|Trophies]].
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* [[Sacred 2:Potions|Potion]] Effect +X% (refer to table below)
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
 
 
* Further enhancement of all potions effects.
 
* Further enhancement of all potions effects.
* Allows the use of new items (enables the Alchemist to detect hidden attributes of usable items).
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* Allows the use of new items (unlocks item bonuses that require Alchemy Mastery).
  
  
====Properties====
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===Properties===
 
* Potion Effect "+ 100%" actually means the '''original''' duration or strength of [[Sacred 2:Potions |Potions]] and [[Sacred 2:Trophies|Trophies]]. This means that "+ 104,9%" at skill level 1, is only a 4,9% increase.
 
* Potion Effect "+ 100%" actually means the '''original''' duration or strength of [[Sacred 2:Potions |Potions]] and [[Sacred 2:Trophies|Trophies]]. This means that "+ 104,9%" at skill level 1, is only a 4,9% increase.
  
* "Instant Effect" potions (like Health or Recovery) have their ''effect value'' increased - they heal/recover more hitpoints.
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* [[Sacred 2:Potions#Health Potions|Health Potions]] and [[Sacred 2:Potions#Recovery Elixirs|Recovery Elixirs]] heal/neutralize more hitpoints.
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* [[Sacred 2:Potions#Concentration Potions|Concentration Potions]], [[Sacred 2:Potions#Potions of the Mentor|Potions of the Mentor]] and [[Sacred 2:Potions#Potions of Undead Death|Potions of Undead Death]] have their ''duration'' increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
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* Alchemy unlocks the use of consumable [[Sacred 2:Trophies|Trophies]] - you can't use them without this skill. It also enables the display of the [[Sacred 2:Trophies|Trophy]]'s attribute (otherwise it is shown as "Speed (Alchemy)" instead of "Attack Speed +33%", for example).
  
* "Effect over time" potions (Mentor/Undead/Concentration) have their ''duration value'' increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
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* The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased by the Potion Effect percentage.
  
* Alchemy unlocks the use of consumable items - you can't use them without this skill. It also enables the display of the item's attribute (otherwise it is shown as "Speed (Alchemy)" instead of "Attack Speed +33%", for example).
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* This skill will unlock item bonuses that require Alchemy skill (or Alchemy Mastery).
  
* The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased as with "Effect over time" potions.
 
  
====Breakpoints====
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===Breakpoints===
 
* The Potion Effect bonus is increased in steps as shown in the [[/Full Table|Alchemy full table]].
 
* The Potion Effect bonus is increased in steps as shown in the [[/Full Table|Alchemy full table]].
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The '''Potion Effect bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''100 + 200'''*(x+1.5)/(x+100) Pre-Mastery
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* '''100 + 300'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, potion effect bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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100+300*(75-32.5)/(75+66) = 100+300*42.5/141 = '''190.43'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
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[[Category:Gameplay]]
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[[Category:Sacred 2]]

Latest revision as of 23:56, 25 July 2019

alchemy.gif Alchemy

Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable Trophies.

  • Potion Effect +X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Potion Effect, +%: 104,9 120,9 135,8 148,3 159,1 168,6 176,8 184,1 186,6 190,3 197,6 210,5 221,8 232,1 241,1 249,1 256,5 266,2 274,7 282,2 288,8


lsTitle.png
rsTitle.png

Mastery

  • Further enhancement of all potions effects.
  • Allows the use of new items (unlocks item bonuses that require Alchemy Mastery).


Properties

  • Potion Effect "+ 100%" actually means the original duration or strength of Potions and Trophies. This means that "+ 104,9%" at skill level 1, is only a 4,9% increase.
  • Alchemy unlocks the use of consumable Trophies - you can't use them without this skill. It also enables the display of the Trophy's attribute (otherwise it is shown as "Speed (Alchemy)" instead of "Attack Speed +33%", for example).
  • The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased by the Potion Effect percentage.
  • This skill will unlock item bonuses that require Alchemy skill (or Alchemy Mastery).


Breakpoints


The Potion Effect bonus at a given skill level x is given fairly precisely by the following formulas:

  • 100 + 200*(x+1.5)/(x+100) Pre-Mastery
  • 100 + 300*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, potion effect bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have

100+300*(75-32.5)/(75+66) = 100+300*42.5/141 = 190.43

This value compared with the table value is a good example of the precision the formulas offer.


See Also