Difference between revisions of "Sacred 2:Battle Stance"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif
|Increases attack and defense values as well as weapon damage.
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 +
Increases [[Sacred 2:Attack Value|attack ]] and [[Sacred 2:Defense Value|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]].
 
|}
 
|}
  
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png  - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
  
==Aspect==
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|width="75%" valign="top"|
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png  - '''Exalted Warrior'''
 
  
 +
==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Attack Value X%|Attack Value]] +15.0%
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* [[Sacred 2:Defense Value X%|Defense Value]] +15.0%
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* [[Sacred 2:Damage|Damage]] +12.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Premonition''' - Further increase attack value. (12.5% + 2.5% per CA level increase)
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* '''Premonition''' - Further increase [[Sacred 2:Attack Value X%|attack value]]. (12.5% + 2.5% per Combat Art level increase)
* '''Aggression''' - Further increases weapon damage output. (5% + 1% per CA level / +50% from base value increase)
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* '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase)
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Drill''' - Reduces the energy cost of Battle Stance. (50% + 1% per CA level decrease)
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* '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100)  
* '''Flexibility''' - Chance to evade weapon attacks. (20% + 0.2% per CA level chance)
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* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance)
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members)
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* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation))
* '''Retaliation''' - Small chance to reflect close combat damage. (20% + 0.1% per CA level chance)
+
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level)
 
|}
 
|}
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
  
==Skills==
+
|}
The following skills will affect this combat art:
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==Skills and Attributes==
* ...
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* ...
 
* ...
 
* ...
 
* ...
 
  
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*  [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art.
  
 +
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
 +
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]].
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Being one of the buffs the usage is turn it on and keep it on.<br>
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*Crucial for melee fighters - keep activated at all times.
The must have buff for melee fighters.<br><br>
 
  
Suggested Modification:<br>
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*'''Suggested Modification:'''
Bronze: Permonition, the extra damage of Aggression is all fine and well but if you can't hit them you don't get the chance to damage. With the extra attack value you should hit more often.<br>
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**Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
Silver: Drill, without this your other CA can be seriously crippled for regen time if you raise this CA up to respectable levels.<br>
+
**Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
Gold: Idol if you're playing with others, Retaliation if you're not. The low chance of the retalaition limits it's usefulness, but if you're not playing with others Idol is just a waste.
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**Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is  not playing with others Idol may be useless.
 +
 
 +
*Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]].  Likewise, the casting speed will be penalized by wielding a weapon with too high a level.  Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
 +
 
 +
*'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*Increased combat skill all round
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*Increased overall combat skill
*Being a buff, not having to wonder if you use it now or wait to see what comes after this latest group.
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*Permanent
<br>
 
 
Cons
 
Cons
*Without Drill can seriously lengthen the time for other CA's to regenerate.
+
*Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened.
 +
 
 +
== Stats Chart ==
 +
*Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''.
 +
*Defense value is increased by 25 + 5*Combat Art - Level percent.
 +
*Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''.
 +
 
 +
'''Retaliation stats:'''
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{|class="skills" width="65%" cellspacing="0"
 +
 
 +
|-class="skillsth" align="center"
 +
|width="80px" align="left"| CA level
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|1||2||3||4||5||6||7||8||9||10||11||12||13||14||||30||50
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|-align="center"
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|class="skillslc" align="left"|Reflect, +%:
 +
|20.1||21.2||22.6||23.7||24.8||26||27.1||28.1||29.1||30.1||31.1||32||32.9||33.7||||45||55
 +
|}
 +
 
 +
== See Also==
 +
 
 +
*[[Sacred 2:Seraphim|Seraphim]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 +
 
 +
== Gallery ==
 +
 
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
  
  
== Stats Chart ==
+
|width="180px"|
Regeneration Time of All Combat Arts: ~18.8% per CA <br>
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<center>{{S2frame|[[File:Serabuff.jpg|x240px]]|none}}</center>
Damage: 24% (Not sure if that alters per CA or if fixed.)<br>
 
Attack Value Bonus: 25% + 5% per CA (1.5 * (25% + 5% per CA) with Permonition)<br>
 
Defense Value Bonus: 25% + 5% per CA
 
  
|valign="top"|
+
|width="180px"|
__TOC__
+
<center>{{S2frame|[[Image:BattleStance_Camera.jpg|x240px]]|none}}</center>
<BR CLEAR=right>
 
  
http://i90.photobucket.com/albums/k271/gogoblender/battlestance.jpg
 
<vimeo v="334641" />
 
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 20:37, 25 June 2024

Sera_5.gif buffSEbs.gif This Combat Art is a (Buff)

Increases attack and defense values as well as weapon damage.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per Combat Art level increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. (Relative reduction of the Regeneration Time penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per Combat Art level chance)

MODicons_08.gif Gold
Battle Stance without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases the damage bonus, allows for modifications to this combat art.

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Crucial for melee fighters - keep activated at all times.
  • Suggested Modification:
    • Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
    • Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
    • Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
  • Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
  • Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Increased overall combat skill
  • Permanent

Cons

  • Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.

Stats Chart

  • Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
  • Defense value is increased by 25 + 5*Combat Art - Level percent.
  • Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.

Retaliation stats:

CA level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 30 50
Reflect, +%: 20.1 21.2 22.6 23.7 24.8 26 27.1 28.1 29.1 30.1 31.1 32 32.9 33.7 45 55

See Also

Gallery