Difference between revisions of "Sacred 2:Astral Lord Focus"

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Improves regeneration and raises maximum Combat Art level for this aspect
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__NOTOC__
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===http://www.sacredwiki.org/images/Sacred_2/Skills/astrallordfocus.gif '''Astral Lord Focus'''===
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Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]] for the [[Sacred 2:Astral Lord|Astral Lord]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Shadow Warrior|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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* Regeneration Time: Astral Lord -X% (refer to table below)
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* Highest Spell Level without Penalty:  XX
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="112px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Regeneration -%:
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|9||29,4||41,7||49,2||54,2||57,8||60,5||62,7||63,4||'''64,3'''||66,1||68,8||70,9||72,5||73,8||74,8||75,7||76,8||77,7||78,4||79
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|}
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<center>{{titlebar|C09709|[[Sacred 2:Aspect Focus/Full Table|Click here to see the full table]]}}</center>
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Further decreases regeneration time.
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* Spell levels are raised even higher without penalty.
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===Properties===
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* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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* Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties.  You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
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* Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).
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===Breakpoints===
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* The regeneration bonus is increased in steps as shown in the [[Sacred 2:Aspect Focus/Full Table|Aspect Focus full table]].
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The '''Regeneration time bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
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* '''85.6'''*(x-32.9)/(x-19.0) Mastery
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As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Aspects|Aspects]]
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
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*[[Sacred 2:Astral Lord|Astral Lord]]

Latest revision as of 02:48, 4 December 2013

astrallordfocus.gif Astral Lord Focus

Decreases the regeneration time and raises highest combat art level without penalty for the Astral Lord Aspect of the Shadow Warrior. Enables the use of modifications for the Aspect.

  • Regeneration Time: Astral Lord -X% (refer to table below)
  • Highest Spell Level without Penalty: XX


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


lsTitle.png
rsTitle.png


Mastery

  • Further decreases regeneration time.
  • Spell levels are raised even higher without penalty.

Properties

  • Only hard points count for modification purposes (skill bonuses don't give you modification points).
  • Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties. You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
  • Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).

Breakpoints


The Regeneration time bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = 64.35

This value compared with the table value is a good example of the precision the formulas offer.


See Also