Difference between revisions of "Sacred 2:Bargaining"
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m (Added a note for guidance on quick shopping, which is what bargaining is optimally used for.) |
(formatting, details) |
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|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | |width=" | + | |width="140px" align="left"| Skill level |
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
|-align="center" | |-align="center" | ||
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====Properties==== | ====Properties==== | ||
− | * To get the highest quality items, this skill should be two times or even more than the character level. | + | * To get the highest quality items, this skill should be two times or even more than the character level (this might be just a myth). |
* Items that have "+ Bargaining skill" should be equipped '''before''' you click on a merchant (otherwise the wares will be generated with the lower skill value). | * Items that have "+ Bargaining skill" should be equipped '''before''' you click on a merchant (otherwise the wares will be generated with the lower skill value). | ||
+ | |||
====Breakpoints==== | ====Breakpoints==== | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Bargaining full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Bargaining full table]]. | ||
+ | |||
====Notes==== | ====Notes==== | ||
* Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp. | * Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp. |
Revision as of 17:16, 21 January 2009
Bargaining
Displays item prices even when not at a merchant. Additionally merchants will offer more favourable prices and better items.
- Chance for Special Offer +X% (refer to table below)
- Higher Quality of Wares +Y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Special Offer, +%: | 1,4 | 3 | 4,5 | 5,8 | 6,9 | 7,8 | 8,6 | 9,4 | 9,6 | 10 | 10,7 | 12 | 13,1 | 14,2 | 15,1 | 15,9 | 16,6 | 17,6 | 18,4 | 18,9 | 19,8 |
Quality of Wares, +%: | 0,2 | 1,1 | 2 | 3 | 4 | 5 | 6 | 7 | 7,5 | 7,5 | 8,1 | 9,1 | 10,1 | 11,1 | 12,1 | 13,1 | 14,1 | 15,6 | 17,1 | 18,6 | 20,1 |
Mastery
- Grants better quest rewards.
Properties
- To get the highest quality items, this skill should be two times or even more than the character level (this might be just a myth).
- Items that have "+ Bargaining skill" should be equipped before you click on a merchant (otherwise the wares will be generated with the lower skill value).
Breakpoints
- The bonuses are increased in steps as shown in the Bargaining full table.
Notes
- Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp.