Difference between revisions of "Sacred 2:Damage over time: Ice"

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(removed Tornado, ice damage added by Llama Mod, not CM Patch)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEff.gif [[Sacred 2:Frost Flare|Frost Flare]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEff.gif [[Sacred 2:Frost Flare|Frost Flare]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HErn.gif [[Sacred 2:Raging Nimbus|Raging Nimbus]]
 
  
 
'''[[Sacred 2:Inquisitor|Inquisitor]]'''
 
'''[[Sacred 2:Inquisitor|Inquisitor]]'''
  
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INds.gif [[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
 
'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGie.gif [[Sacred 2:Icy Evanescence|Icy Evanescence]]
 
  
 
==Availability of ''Damage Over Time: Ice -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]==
 
==Availability of ''Damage Over Time: Ice -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]==
 
This modifier will reduce the amount of Ice damage over time the player suffers by a percentage.
 
This modifier will reduce the amount of Ice damage over time the player suffers by a percentage.

Revision as of 10:45, 14 May 2014


This effect causes Ice Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is NOT caused by the Secondary Damage Effect of Ice known as Freeze.

It is important to note that Armor cannot protect against Damage over Time: Ice. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Ice +X% and Damage Over Time: Ice -X%.

Combat Arts that Cause Damage Over Time: Ice

High Elf

HEff.gif Frost Flare

Inquisitor

INds.gif Dislodged Spirit

Availability of Damage Over Time: Ice -X% as an Item Modifier

This modifier will reduce the amount of Ice damage over time the player suffers by a percentage.