Sacred 2:Alchemy
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Alchemy
Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable Trophies.
- Potion Effect +X% (refer to table below)
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Potion Effect, +%: | 104,9 | 120,9 | 135,8 | 148,3 | 159,1 | 168,6 | 176,8 | 184,1 | 186,6 | 190,3 | 197,6 | 210,5 | 221,8 | 232,1 | 241,1 | 249,1 | 256,5 | 266,2 | 274,7 | 282,2 | 288,8 |
Mastery
- Further enhancement of all potions effects.
- Allows the use of new items (enables the Alchemist to detect hidden attributes of usable items).
Properties
- Potion Effect "+ 100%" actually means the original duration or strength of Potions and Trophies. This means that "+ 104,9%" at skill level 1, is only a 4,9% increase.
- "Instant Effect" potions (like Health or Recovery) have their effect value increased - they heal/recover more hitpoints.
- "Effect over time" potions (Mentor/Undead/Concentration) have their duration value increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
- Alchemy unlocks the use of consumable items - you can't use them without this skill. It also enables the display of the item's attribute (otherwise it is shown as "Speed (Alchemy)" instead of "Attack Speed +33%", for example).
- The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased as with "Effect over time" potions.
Breakpoints
- The Potion Effect bonus is increased in steps as shown in the Alchemy full table.