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  • ...your main attack. When you get if on decent level, you get several arrows per shot and best part is that those arrows tries to seek into were ever neares ...small damage and hits allways on foes. On later levels you will be able to kill things faster than Dagger Stare can even reach them.
    4 KB (670 words) - 03:27, 12 August 2013
  • ...s|character class]]. All the items have the same modifiers: experience per kill, chance for deadly wounds, and two gold sockets, with the exception of the
    1 KB (192 words) - 07:33, 10 January 2015
  • * The [[Sacred 2:Damage|damage]] dealt per hit – How hard do you hit? ...d of the power curve while remaining there indefinitely and receiving good experience regarding the same chosen monster. It is impossible to go and craft a ''pe
    7 KB (1,154 words) - 19:01, 30 September 2013
  • * '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]] * Kill Kobolds to collect 10 '''Kobold Heads'''
    12 KB (1,980 words) - 19:42, 2 January 2014
  • ...on|Hitpoint Regeneration]]/s''' || Increases rate of hitpoint regeneration per second by a percentage, which is active even in combat without [[Sacred 2:C |'''[[Sacred 2:Regeneration per hit|Regeneration Per Hit]]'''||Every successful hit reduces the regeneration time of any [[Sacre
    27 KB (4,034 words) - 22:19, 26 July 2019
  • * Cooldown decreases by 0.2 seconds per CA level ...injured before the damage output of Viperish Disease increases. (1% + 0.2% per CA level (?))
    7 KB (1,093 words) - 02:07, 31 December 2017
  • * '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]] * Kill Kobolds to collect 10 '''Kobold Heads'''
    11 KB (1,862 words) - 16:31, 3 January 2014
  • *[[Sacred 2:Experience|Experience]] *[[Sacred 2:Experience per kill|Experience per kill]]
    14 KB (1,765 words) - 23:32, 30 September 2013
  • ...Potion last twice as long, but it won't give you twice the experience per kill.
    3 KB (432 words) - 23:56, 25 July 2019
  • You will want a character who can do everything on his own - kill quickly, level up quickly, have nice equipment and be fun to play. I think ...you're pumping in pyro, you will have nice homing fireballs now that will kill just about anything. In addition to that, you may start seeing that you're
    15 KB (2,778 words) - 01:35, 18 August 2014
  • ...ficant at higher levels, that dual wielding two of those will allow you to kill everything very fast even with only one hard point in the dual wield skill. ...percentage (+%), reduction of regeneration time and a decent regeneration per hit, which now in Ice and Blood works perfectly.
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...since around level 80. I can't recall any time that I had a heart jumping experience. I was constantly selling all my potions off because I just wasn't needing ...o up the damage. Prior to this survivability is more important than damage per second.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...nd the Wiki and Dark Matters, and being totally invincible but not able to kill a boss (running from elites, etc). I decided to giver one last chance, arm ...(5th Mastery) - My main reason for taking this was for the Experience per Kill and Chance to Find Valuables mods found on equipment.
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...Chance to mutate target into either a chicken (1xp per kill) or a T-mutant, TG Primal Mutation (mutieren) ..._rel Gives a bonus to caster's experience per kill, SW Augmenting Guidon (standarte)
    24 KB (3,184 words) - 21:09, 22 January 2022
  • +exp - +% experience * Devastation - Increases the change for critical hits. (9.8% + 0.2% per CA level increased chance)
    20 KB (3,267 words) - 22:55, 17 August 2014
  • [[Sacred 2: Life leeched per hit/es |''' Absorber vida ''']] '''+X'''- Por cada golpe recibes la cantida '''[[Sacred 2: Regeneration per hit/es| Regeneración por golpe]] ''' '''+X s''' – Cada golpe reduce el t
    13 KB (2,227 words) - 00:06, 13 August 2013
  • ...increase XP per kill by x10 to accelerate the testing (more on my testing experience later). I borrowed many parts from many builds(Most of them pre-Ice and Blo Eagerness- Increased damage per second
    17 KB (3,046 words) - 23:46, 17 August 2014
  • * Regeneration per Hit finally working in the AddOn made me considering to restart my melee-el * Getting experience with speed lore and dexterity as main attribute for defense
    25 KB (4,230 words) - 01:36, 18 August 2014
  • Our main CA. The skeletons summoned will keep us from harm and kill our opponents. Only drawback is they are someone autonomous. They attack wh ...inally happens). You'll need this to resurrect opponents as your skeletons kill them.
    21 KB (3,355 words) - 23:57, 17 August 2014
  • ...time will grow into powerful AOEs creating a jaw dropping column of green experience points on your screen. ...tion (top) - Converts more damage to the least resisted element. (50% + 5% per CA level converted / 100% increase from base value)
    26 KB (4,245 words) - 01:33, 18 August 2014

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