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  • ..., this buff grants The Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigat *''Expulse Magic'' - like the High Elf's [[Sacred 2:Expulse Magic|spell of the same name]], this is a magic circle
    3 KB (518 words) - 04:01, 14 February 2017
  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] Os High Elves trabalham principalmente com magia elemental, mas seus inimigos, as D
    12 KB (1,871 words) - 02:22, 24 February 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
    5 KB (781 words) - 09:09, 2 January 2017
  • ..."Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...o the maximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
    5 KB (756 words) - 03:37, 14 February 2014
  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:High Elf|High Elf]]</li>
    4 KB (685 words) - 13:00, 15 October 2013
  • == '''Ghost Ranged High Elf''' == High Elf : does it need to be explained... must be sexy icon4.gif
    6 KB (977 words) - 23:05, 17 August 2014
  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily me
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
    9 KB (1,200 words) - 14:31, 5 August 2022
  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
    8 KB (1,147 words) - 23:05, 6 October 2013
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (817 words) - 01:42, 8 January 2020
  • * Racial Type: High Elf ...extremely high [[Sacred 2:Block chance: Combat Arts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against
    3 KB (533 words) - 01:42, 30 June 2017
  • ...pe or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...Wounds|Chance to Inflict Open Wounds]] have to be obtained either through Combat Art mods or items. If triggered on an enemy, the effect of Open Wounds is P
    13 KB (1,958 words) - 18:56, 3 August 2022
  • =='''The High Elf'''== ...ttling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over [[Sacred 2:Book 5
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...layer can mix and match these relics to enhance their Armor values for any combat situation which may arise. ...ecial multiplier applied to the value of damage dealt when the target of a Combat Art has armor value > 0.
    12 KB (1,786 words) - 01:16, 6 August 2019
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ** The High Elf could wear all the jewelry and get the 5-piece bonus, and the best the othe
    5 KB (757 words) - 02:48, 3 January 2017
  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
    6 KB (891 words) - 17:25, 4 September 2013
  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:High Elf|High Elf]]''':
    5 KB (621 words) - 23:19, 13 January 2014
  • ...cter's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted. |{{S2frame|[[File:Horsesign3elf.jpg|x67px]]|none|[[Sacred 2:Tyr Lysia|Elf Region]]}}
    8 KB (1,261 words) - 18:50, 23 August 2019
  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
    15 KB (2,131 words) - 16:22, 24 December 2014
  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
    13 KB (2,140 words) - 09:39, 5 August 2013

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