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  • It is available on the following sets as a full [[Sacred 2:Set Items|set item]] bonus: This modifier is available on the following unlock items as a white modifier:
    2 KB (334 words) - 22:16, 27 August 2013
  • ...ertain types of weapons and as a bonus to certain [[Sacred 2:Set Items|Set Items]]. When using this modifier, for each successful hit, a player will gain th The following [[Sacred 2:Unlock Items|Unlock Weapon]]:
    6 KB (929 words) - 12:25, 26 June 2023
  • **Requires the Sword Weapons skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    2 KB (206 words) - 10:51, 22 February 2016
  • ...er is available on the following [[Sacred 2:Legendary Database|legendary]] items as a yellow modifier: This modifier is available on the following [[Sacred 2:Set Items|set items]] as a yellow modifier:
    3 KB (386 words) - 11:49, 12 May 2014
  • ...nt (requiring [[Sacred 2:Sword Weapons|Sword Weapons]] skill or similar to unlock them), and sometimes they don't need any skill. Mods that are available wit ...s can appear. For example, a Polearm will never require Pole Arms skill to unlock the bonus (if OW spawns on it), while a sword can have it with or without [
    8 KB (1,219 words) - 19:11, 3 August 2022
  • **Requires the [[Sacred 2:Dual wield|Dual Wield]] skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    1 KB (193 words) - 11:17, 21 February 2016
  • It is available on the following sets as a full [[Sacred 2:Set Items|set item]] bonus: This modifier is available on the following unlock items as a yellow modifier:
    3 KB (452 words) - 03:10, 18 October 2013
  • **Requires the Pole Arms skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    2 KB (222 words) - 12:29, 20 February 2016
  • **Requires the Shield Lore skill to unlock this modifier [[Category: Sacred 2 Unique Items|W]]
    2 KB (240 words) - 19:54, 23 February 2016
  • ...'[[Sacred 2:Legendary Database|Legendary]]''' items. Rare [[Sacred 2:Items|items]] with better quality [[Sacred 2:Item Modifiers|item modifiers]] are also m This modifier is available on the following unlock items as a yellow modifier:
    4 KB (482 words) - 23:47, 16 July 2015
  • **Requires the Ranged Weapons skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    2 KB (242 words) - 17:57, 18 February 2016
  • **Requires the Pole Arms skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    2 KB (216 words) - 09:06, 20 February 2016
  • ** Requires the Hafted Weapons skill to unlock this modifier ** Requires mastery of the Hafted Weapons skill to unlock this modifier
    5 KB (668 words) - 09:10, 2 January 2017
  • ...eapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them), except when it is a gold mod as full set bonus or on polearms. ...an appear. For example, a sword will always require Sword Weapons skill to unlock the bonus (if Deep Wounds spawns on it), while a polearm will have it witho
    5 KB (702 words) - 22:57, 18 October 2013
  • ...or purchased jewelry, weapons, or armor. Increasing Combat Art levels via items will only give a player half the regeneration penalty than from reading Co This modifier is available on the following set items as a yellow modifier (that requires no skill):
    3 KB (429 words) - 02:24, 27 February 2022
  • ...u must find and rescue the secret 2nd Merchant of Porto Vallum in order to unlock the power of your Trading skill. If you don't know where to find him, here' ...ntory! New inventories means more choices, and more chances of exceptional items appearing for sale.
    5 KB (877 words) - 01:46, 27 April 2011
  • **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    6 KB (749 words) - 08:05, 13 January 2017
  • **Requires the Hafted Weapons skill to unlock this modifier [[Category: Sacred 2 Unique Items|S]]
    2 KB (275 words) - 22:48, 22 February 2016
  • * Allows the use of new items (unlocks item bonuses that require Alchemy Mastery). * The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has no
    3 KB (432 words) - 23:56, 25 July 2019
  • ...just how better or worse the tiers are, compared to tier 01 (normal white items). ...adding: 5px 10px;"|'''00''' (75% quality)||style="padding: 5px 10px;"|junk items||style="text-align:left; padding: 5px 10px;"|no bonuses ([http://i120.photo
    13 KB (1,875 words) - 06:40, 16 February 2020

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