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  • Enemy Levels are restricted by the area limits and are modified by character's level and his [[Sacred 2:Survival Bonus|Survival Bonus]]. Every Ancaria r Character level determines the actual monster level:
    14 KB (1,765 words) - 23:32, 30 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (290 words) - 12:23, 11 September 2013
  • |class="UWSWlinks"| ...and Blood Expansion''']] - New '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' class, '''[[Sacred 2:Ice and Blood Quests|Quests]]''' and '''[[Sacred 2:Demon|E
    9 KB (1,222 words) - 18:41, 23 April 2023
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    5 KB (707 words) - 23:20, 13 January 2014
  • ...ect depends on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Da {|class=sacred align=left
    6 KB (839 words) - 07:53, 31 December 2017
  • ...nd the [[Sacred 2:Temple Guardian|Temple Guardian]] is the only other such character. |class="cellborderth" width="180px" rowspan="1" style="color:black;background:tran
    6 KB (870 words) - 06:48, 28 January 2015
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. ...wers to battle the tough enemies in order to improve themselves, so if the character meets the Bul-Kathos Priest, he should be prepared for the hard task. For e
    3 KB (457 words) - 02:19, 29 November 2016
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" *[[Sacred 2:The Art of Character design: Volume 1- The Horse Dryad|The Art of Character design: Volume 1- The Horse Dryad]]
    2 KB (274 words) - 22:59, 17 August 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (506 words) - 15:44, 23 June 2023
  • {|class="skills" width="70%" cellspacing="0" |-class="skillsth" align="center"
    8 KB (1,219 words) - 19:11, 3 August 2022
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" {|class="skills" cellspacing="0" style="text-align:center;"
    8 KB (1,152 words) - 21:09, 8 March 2014
  • ...15 of them, of which 8 can be acquired as the character progresses. Every character starts with two default skills. On reaching subsequent experience levels, t Due to the number of options, for each character class, there are 1716 possible unique skill combinations with Default Skills enab
    7 KB (918 words) - 14:49, 24 June 2020
  • ...resentation of resistance bonus(es). i.e. A vivid color change in how your character looks when you acquire one or more of the resistance bonus(es). == '''Possible Glow Points for a Character''' ==
    6 KB (879 words) - 03:27, 12 August 2013
  • ...ect depends on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Da {|class=sacred align=left
    5 KB (807 words) - 09:09, 31 December 2014
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    2 KB (365 words) - 15:34, 28 November 2016
  • ...daires qui peuvent être effectuées uniquement par une [[Sacred 2:Character Class/fr|classe de personnage]] spécifique. Ces quêtes sont indiquées sur la c
    3 KB (512 words) - 16:01, 2 July 2009
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...you're using two weapons, or are otherwise unable to put a shield in your character's left hand, you will get one for additional protection, specific use, or e
    8 KB (1,354 words) - 23:06, 17 August 2014
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    8 KB (1,013 words) - 22:59, 22 January 2017
  • ...he speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by ...e attack animation speeds which can change the amount of hits per minute a character can do. These speeds can be further modified by:
    9 KB (1,194 words) - 07:35, 18 February 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...mation you might need to build up your own succesful Temp|Temple Guardian: Character Guide, All the information you might need to build up your own succesful Te
    2 KB (335 words) - 00:52, 18 August 2014

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