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  • *[[Sacred:Weapon Lore|Weapon Lore]] Number of Defence ammies in slots: None!
    11 KB (1,915 words) - 03:15, 27 April 2011
  • ...or magic find. This guide is also not for players wanting to use only one weapon as it is not an optimal method of play. Switching weapons is easy and effec * [[Weapon Lore]]
    14 KB (2,406 words) - 20:38, 3 January 2008
  • ...ed equipment slots: Helmet, Shoulder Armor, Chest Armor, Greaves, Bracers, Weapon (Dagger)
    4 KB (475 words) - 03:26, 12 August 2013
  • ...efore You Proceed*[/color]''': In order to prevent any confusion regarding weapon skills as you read through the build options below, the following backgroun ...ple, a Daemon who does not have Sword Lore may still equip and use a sword weapon.
    17 KB (2,689 words) - 17:18, 27 April 2011
  • ...him out OR when u feel him enough leveled already I suggest using a shield/weapon combo. ...the slot for: HELM ARMOR BRACER GREAVES and BELT. So your hands (staff or weapon and gloves) will be free as your boots. For Boots I advise to trade (or get
    8 KB (1,523 words) - 01:01, 30 April 2011
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">[[Sacred:Weapon Lore|Weapon Lore]]</td>
    9 KB (1,009 words) - 03:27, 12 August 2013
  • ...uidelines to use in judging the overall worth and performance of any given weapon: ...This is a relatively safe way of judging the average damage output of any weapon.
    19 KB (3,179 words) - 00:06, 13 August 2013
  • Occupied equipment slots: body, helm, arms, boots, belt, amulet, greaves ...Battle Mage set leaving only the weapon/shield slot, an amulet & the ring slots free for other items. It's very focused on the damage dealing Water/Air spe
    9 KB (1,025 words) - 03:26, 12 August 2013
  • If you plan to use a [[Sacred 2:Kal'dur's Legacy|Kal'dur's Legacy]] or any weapon with %Life Leech against bosses, you can mod battle extension instead of de ...a passive CA : activate the slot of this CA only against a boss with a LL% weapon.
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...s|Weapons]]: This includes shields as well, as they are equipped in weapon slots.
    2 KB (372 words) - 19:05, 15 October 2013
  • ...[Sacred 2:Forging|forging]] runes or Combat Art-boosting jewelry into item slots. A player cannot learn a Combat Art for a different character class, althou *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
    5 KB (795 words) - 18:52, 23 April 2023
  • Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; hel Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
    8 KB (1,125 words) - 01:10, 13 September 2013
  • Occupied equipment slots: Helmet, Armor, Greaves, Bracers, Boots, Ring [[Weapon Lore]]
    4 KB (508 words) - 18:29, 18 October 2013
  • Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders [[Weapon Lore]]
    4 KB (512 words) - 18:29, 18 October 2013
  • '''Skills already possessed''': [[Weapon Lore]], and [[Concentration]]. ...owed by the satisfying placement of a second weapon in your only available weapon slot. Thus begins your journey.
    8 KB (1,280 words) - 20:25, 18 October 2013
  • Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers weapon lore
    8 KB (941 words) - 03:27, 12 August 2013
  • Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt + [[Weapon Lore]]
    7 KB (817 words) - 21:09, 13 September 2013
  • ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
    13 KB (1,851 words) - 03:29, 23 June 2020
  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...werden, indem sie in einem verfügbaren '''[[Sacred:Weapon Slots/de|Waffen Slots]]''' platziert werden. Jeder Charakter startet mit einem einzelnen Slot und ...tzlich zur gerade verwendeten Ausrüstung und den inaktiven [[Sacred:Weapon Slots/de|Waffenslots]], ist jeder Charakter mit einem '''[[Sacred:backpack/de|Ruc
    10 KB (1,507 words) - 22:47, 25 September 2013

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