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  • ...[Sacred 2:Forging|forging]] runes or Combat Art-boosting jewelry into item slots. A player cannot learn a Combat Art for a different character class, althou *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
    5 KB (795 words) - 18:52, 23 April 2023
  • Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; hel Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
    8 KB (1,125 words) - 01:10, 13 September 2013
  • Occupied equipment slots: Helmet, Armor, Greaves, Bracers, Boots, Ring [[Weapon Lore]]
    4 KB (508 words) - 18:29, 18 October 2013
  • Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders [[Weapon Lore]]
    4 KB (512 words) - 18:29, 18 October 2013
  • '''Skills already possessed''': [[Weapon Lore]], and [[Concentration]]. ...owed by the satisfying placement of a second weapon in your only available weapon slot. Thus begins your journey.
    8 KB (1,280 words) - 20:25, 18 October 2013
  • Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers weapon lore
    8 KB (941 words) - 03:27, 12 August 2013
  • Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt + [[Weapon Lore]]
    7 KB (817 words) - 21:09, 13 September 2013
  • ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
    13 KB (1,851 words) - 03:29, 23 June 2020
  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...werden, indem sie in einem verfügbaren '''[[Sacred:Weapon Slots/de|Waffen Slots]]''' platziert werden. Jeder Charakter startet mit einem einzelnen Slot und ...tzlich zur gerade verwendeten Ausrüstung und den inaktiven [[Sacred:Weapon Slots/de|Waffenslots]], ist jeder Charakter mit einem '''[[Sacred:backpack/de|Ruc
    10 KB (1,507 words) - 22:47, 25 September 2013
  • ...sider to use regeneration per hit to recharge combinations with successful weapon hits. After playing melee elves for 9 months, I know that a weapon skill is not really needed for a melee elf:
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...y boost heavenly magic and give huge LL whit three sockets, not bad I say. Weapon you really want to find is Dagger of raab sisters as it boosts Celestial li
    5 KB (874 words) - 19:45, 30 April 2011
  • Occupied equipment slots: two-handed sword; helm; armour; greaves; bracers; belt vs. Demons Weapon Damage Physical +xxx
    7 KB (815 words) - 20:09, 12 September 2013
  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
    15 KB (2,151 words) - 18:32, 10 November 2016
  • *In order to put combat arts in the quick slots, select them in the combat arts menu (default E) and drop them on the desir *Use the round button next to the [[Sacred 2:Graphical User Interface|buff slots]] at the bottom right to call your [[Sacred 2:Mounts|mount]] or dismount fr
    22 KB (3,586 words) - 03:16, 20 October 2013
  • Occupied equipment slots: ...h as Banish Undead and a large "vs. Undead Fire Damage making this set the weapon of choice against Undead. To add to the Bonuses against Undead there are B
    7 KB (770 words) - 03:27, 12 August 2013
  • ...h this class, it makes you wish Ascaron had given the TG three extra skill slots. I am going to try to severly narrow down the skills that make TG a boss ki ...l skills and has a decent amount of slots. The XTM-2174 is a great set for slots but has a very bad set bonus. If you have bargaining I would suggest two se
    9 KB (1,681 words) - 01:37, 18 August 2014
  • ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
    14 KB (2,009 words) - 20:03, 27 April 2017
  • ...t of Booster Slots and Key Bindings in Sacred 2|Making the best of Booster Slots and Key Bindings in Sacred 2]] ...), Level 3 sentry gun coming right up!|Tower of Power - A 3 Aspect, ranged weapon build(Console version), Level 3 sentry gun coming right up!]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • ...econd weapon slot, to bring down them bosses, or use the cookie-cutter BFG weapon. Using all four CA slots:
    11 KB (1,651 words) - 00:53, 18 August 2014

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