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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''== ...ect of [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] for all characters.
    6 KB (828 words) - 10:54, 29 January 2015
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor & Shoulders)
    5 KB (641 words) - 11:21, 30 April 2023
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Amulet)
    5 KB (618 words) - 09:16, 2 January 2017
  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
    5 KB (707 words) - 23:20, 13 January 2014
  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
    7 KB (953 words) - 22:09, 2 February 2015
  • ...nents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
    6 KB (820 words) - 05:52, 29 January 2015
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
    5 KB (750 words) - 22:42, 9 January 2020
  • Flame Lords Combat Arts:
    809 bytes (110 words) - 03:04, 31 August 2011
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    4 KB (553 words) - 19:40, 14 January 2017
  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
    4 KB (587 words) - 01:15, 9 January 2014
  • all combat arts: +XX</td>
    7 KB (756 words) - 16:44, 29 December 2007
  • all combat arts: +XX</td>
    8 KB (961 words) - 18:38, 25 December 2007
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    5 KB (701 words) - 03:27, 9 January 2014
  • {{See Also|Sacred 2:Combat Art Modifications}} None. Lacerate is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk.
    3 KB (485 words) - 21:28, 8 January 2014
  • ...e cry every time he lashes out at an enemy with one of his powerful combat arts. =='''Death Warrior [[Sacred 2:Combat Arts|Combat Arts]]'''==
    6 KB (833 words) - 14:59, 1 February 2015
  • *[[Sacred 2:Block chance: Combat Arts|Block chance:Combat Arts]] +X%
    2 KB (240 words) - 19:54, 23 February 2016
  • =='''Dragon Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
    7 KB (1,049 words) - 06:24, 29 January 2015
  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
    6 KB (821 words) - 09:43, 8 January 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (1h Club)
    5 KB (668 words) - 09:10, 2 January 2017

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