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Create the page "Chance to halve regeneration time" on this wiki! See also the search results found.
- This particular unique item is available to all classes. Regardless of the character class it drops for, the Helmet alw *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%5 KB (690 words) - 18:40, 14 May 2014
- ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi =Formula for calculating the Regeneration Time=8 KB (1,152 words) - 21:09, 8 March 2014
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (793 words) - 07:04, 14 January 2017
- ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a7 KB (1,068 words) - 23:17, 23 October 2013
- ...ich should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...t is usually fixed and is not affected by any of the same factors as regen time.7 KB (957 words) - 21:00, 1 February 2014
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==5 KB (647 words) - 09:07, 2 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (686 words) - 15:15, 14 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (827 words) - 08:49, 9 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==7 KB (918 words) - 03:05, 8 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (814 words) - 03:54, 5 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==7 KB (910 words) - 17:04, 10 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (796 words) - 08:48, 9 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==7 KB (877 words) - 04:32, 9 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (763 words) - 11:11, 11 January 2017
- ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi === <b>How does a Boneslicer compare to other weapons?</b> ===4 KB (646 words) - 02:22, 18 August 2014
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==8 KB (1,125 words) - 08:01, 9 January 2017
- ...y increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>6 KB (726 words) - 07:11, 8 May 2014
- ...increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>6 KB (739 words) - 15:45, 23 June 2023
- * [[Sacred 2:Block chance: Close Combat/es|Posibilidad de bloqueo: Combate cercano]] (Armadura y Homb * [[Sacred 2:Chance to knock back opponents/es|Posibilidad de empujar a los enemigos]] (Guantes)5 KB (617 words) - 03:32, 12 August 2013
- ...epth descriptions and information on availability, click a modifier's name to visit its page. ...hields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]].27 KB (4,034 words) - 22:19, 26 July 2019