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Create the page "Dryad Combat Arts" on this wiki! See also the search results found.
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/02.gif |A rapid ranged or close combat attack hitting multiple targets within range.7 KB (995 words) - 04:56, 9 January 2014
- ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr *[[Sacred 2:Daerwain's Revenge|Daerwain's Revenge]] ([[Sacred 2:Dryad|Dryad]])6 KB (821 words) - 09:43, 8 January 2014
- ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options9 KB (1,516 words) - 07:47, 9 January 2014
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif3 KB (349 words) - 12:34, 2 September 2013
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}4 KB (601 words) - 17:00, 6 July 2009
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_146.gif3 KB (359 words) - 12:35, 2 September 2013
- ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.18 KB (2,539 words) - 01:56, 7 December 2013
- '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==6 KB (789 words) - 02:44, 6 January 2017
- <u>Class:</u> '''Dryad''' * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X% (Amulet)3 KB (364 words) - 15:22, 12 February 2016
- * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]9 KB (575 words) - 02:21, 24 February 2014
- == '''The Dual Wield Intelligence Staff Nature Dryad, A Video Guide to Super Power''' == The Dual Wield INT Staff Dryad!5 KB (785 words) - 01:24, 18 August 2014
- ...cial mount is a Monitor Lizard, because these giant lizards complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well. Three Monitor Lizards for the Dryad offer bonuses to the following aspects:3 KB (435 words) - 21:49, 30 September 2013
- ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific3 KB (393 words) - 02:36, 3 January 2014
- Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric13 KB (1,872 words) - 17:35, 24 May 2014
- ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific3 KB (412 words) - 01:14, 4 January 2014
- [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''6 KB (133 words) - 19:10, 22 March 2009
- |class="cellborderlc" align="left"|[[Sacred_2:Dryad|Dryad]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte7 KB (904 words) - 14:00, 26 February 2015
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif1 KB (194 words) - 11:59, 2 September 2013
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_73.gif3 KB (408 words) - 12:35, 2 September 2013
- |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/07.gif ...the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shrunken head]] it will increase the cha7 KB (1,093 words) - 02:07, 31 December 2017