Sacred 2:Armour Lore
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Armor Lore
Increases armor protection and reduces the encumbrance penalty caused by armor. Grants the ability to wear higher-level armor.
- Armor Bonus +X% (refer to table below)
- Regeneration Time penalty from armor -Y%
- Item level without penalty Z
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Armor Bonus, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Mastery
- Further reduces the regeneration penalty.
Properties
- Increases existing armor (resistances).
- Especially effective in combination with Toughness skill (which provides all armor types).
- This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.
- The Armor Bonus is increased in steps as shown in the Armor Lore full table: