Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).
Aspect
- Mentalism
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Innate Abilities (Lvl 1)
- Missile Slowdown: 200%
- Decrease of Enemy's attributes:-11%+0.1%*level
- Duration: 8.0s+0.06s*level
- Enemy Speed:-50%-0.3%*level
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Grind - Further reduces the armour of enemies in the Maelstrom. (physical -50+0.2*level (fixed or %?))
- Burden - Enemies are slowed down in the Maelstrom. (20%+0.2%*level)
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Silver
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- Extension - Maelstrom duration increased. (4s+0.03s*level)
- Thicken - Missiles are slowed down in the Maelstrom. (200%)
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Gold
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- Demoralize - Attributes are further decreased in the Maelstrom. (5.5%+0.1%*level)
- Thicken - Missiles are slowed down in the Maelstrom. (200%)
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Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves damage, critical chance and casting speed
- Mentalism Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Stamina reduces regeneration time as usual.
Usage Strategies
- Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters).
Combo Recommendations
- Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
Pros and Cons
Pros
Cons
Stats Chart
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See Also