Difference between revisions of "Sacred:Daemon Combat Arts"
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As a Fire Daemon, this Combat Art transforms into a ball of fire that | As a Fire Daemon, this Combat Art transforms into a ball of fire that | ||
bursts open upon impact and covers an area with blazing fire. | bursts open upon impact and covers an area with blazing fire. | ||
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== [[Poison Daemon]] / [[Poison Ring]] == | == [[Poison Daemon]] / [[Poison Ring]] == |
Revision as of 22:54, 10 April 2008
Contents
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TransformationsSoaring Daemon / Descent
Soaring Daemon
Unlike the other Daemon forms, Descent "breaks" Soaring Daemon.
Battle Daemon / Assail
Battle Daemon Damage Type(s): % Bonus to Physical Resistance Type(s): Physical
Fire Daemon / Wall of Flames
Fire Daemon Poison Daemon / Poison Ring
Poison Daemon Damage Type(s): % Converted to Poison Resistance Type(s): Poison Poison Ring damage is augmented through Weapon Lore A monster poisonned by a Poison Ring cannot be poisonned again by this CA until the poison effect wears out.
Energy Daemon / Charged Bolts
Energy Daemon Damage Type(s): % Converted to Magic Resistance Type(s): Magic
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Hell MagicBlazing Disc
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Damage Type(s): Physical, Fire
Call of Death
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells. Damage Type(s): % Additional Damage
Infernal Power
For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles
Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them. Abysmal Choir
The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. Dread
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