Difference between revisions of "Sacred:Daemon Combat Arts"

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(New page: '''Dwarf''' Combat Arts == Flame Thrower == Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly. == [[Mor...)
 
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'''[[Dwarf]]''' [[Combat Arts]]
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'''[[Daemon]]''' [[Combat Arts]]
  
  
== [[Flame Thrower]] ==
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== [[Soaring Daemon]] [[Descent]]==
 +
 +
Soaring Daemon
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In this form, the Daemon can fly for a short period of time and her speed
 +
is increased. Her defense also increases, however, she will be more
 +
susceptible to ranged weapons and to special effects against soaring
 +
opponents.
 +
Descent
 +
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
 +
an opponent, inflicting severe damage. Nearby opponents may also
 +
sustain slight damage as a bonus.
 +
 
 +
 
 +
== [[Battle Daemon]] [[Assail]]==
 +
  
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Battle Daemon
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The Daemon changes into a Battle Daemon. In this form, she has white
 +
particle hair and a shimmering white aura. Physical damage and
 +
resistance are greatly increased.
 +
Assail
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In the form of a Battle Daemon the Daemon carries out a quick series of
 +
attacks on an opponent.
  
Shoots a stream of liquid fire from his backpack. The fire sets any enemy
 
on fire, but also dies down very quickly.
 
  
== [[Mortar Grenade]] ==
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== [[Fire Daemon]] [[Wall of Flames]]==
  
 
 
 +
Fire Daemon
 +
This form is indicated by a red aura with red particle hair. Whenever the
 +
Daemon takes this form, she has increased resistance to fire and some of
 +
the physical damage is converted into fire damage.
 +
Wall of Flames
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As a Fire Daemon, this Combat Art transforms into a ball of fire that
 +
bursts open upon impact and covers an area with blazing fire.
  
Fires mortar grenades in a ballistic trajectory. These cause tremendous
 
large-scale damage. Due to the minimum range of grenades, these
 
cannot be used for short distances.
 
  
 +
== [[Poison Daemon]] [[Poison Ring]] ==
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 +
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Poison Daemon
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The Daemon changes into a Poison Daemon, as indicated by green
 +
particle hair and aura. While the Daemon is in this form, she has
 +
increased poison resistance and some of the physical damage is
 +
converted into poison damage.
 +
Poison Ring
 +
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
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opponents that are hit by it are poisoned. Although the cloud dissolves
 +
quickly, the poison effect lingers on.
  
== [[Cannon Blast]] ==
 
  
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== [[Energy Daemon]] [[Charged Bolts]]==
  
Fires a projectile from his back in a straight trajectory that explodes into
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Energy Daemon
many small splinters, damaging the target and confusing all opponents
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Blue particle hair and a blue aura surrounding the equipment indicate the
within range.
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form of an Energy Daemon. In this form, resistance to magic is greatly
 +
increased and some of the physical damage is converted to magical
 +
damage.
 +
Charged Bolts
 +
The Energy Daemon hurls several Charged Bolts forward in a spreading
 +
pattern. The higher the Combat Art level, the greater the number of
 +
bolts.
  
 +
== [[Blazing Disc]] ==
  
== [[Greed]] ==
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The Daemon hurls a flaming disc that circles opponents, hindering and
 +
damaging them. If no living enemies are in range, the disc returns to the
 +
Daemon and attacks again when an enemy approaches.
  
 
  
The Dwarf’s attention strays from the fight and thus, from his defense.
+
== [[Call of Death]] ==
Chances finding valuable objects the opponent is carrying are increased.
 
  
 +
This magic spell draws the souls of the dead into the Daemon’s weapon.
 +
The current weapon becomes more charged with every soul and thus
 +
inflicts additional damage. This effect will decrease if the weapon is not fed
 +
fresh souls.
  
== [[Landmine]] ==
+
== [[Infernal Power]] ==
  
+
For a short time, the Daemon’s weapon and shield are on fire. This greatly
 +
increases the attack value with opponents suffering additional fire damage.
  
The Dwarf drops several Landmines that explode as soon as an opponent
 
steps on or comes close to one. If the mines are not set off by an
 
enemy, they will detonate automatically after a certain time.
 
  
 +
== [[Hell Sphere]] ==
  
== [[Entrench]] ==
+
The Daemon conjures up a ball of flames that fires a long-range stream of
 +
ire against all enemies surrounding her. To do so, the Hell Sphere must
 +
avail itself of the Daemon’s senses.
  
 
  
The Dwarf digs in deep, thus increasing his defensive values such as
+
== [[Tentacles]] ==
resistances and defense. On the other hand, he cannot move - and will
 
only remain entrenched for a short while.
 
  
 +
Tentacles grow from the corpses of opponents killed while this aura was
 +
active. These attack any enemy approaching, sucking the life out of them.
  
== [[Dwarven Armor]] ==
 
  
+
== [[Abysmal Choir]] ==
Increases the Dwarf’s fire and poison resistances. This is displayed by a
 
glowing red and green circle on the ground surrounding the Dwarf. The
 
aura gradually weakens over time.
 
  
 +
The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All
 +
opponents within range are slightly injured and slowed down.
  
== [[Dwarven Steel]] ==
 
  
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== [[Dread]] ==
  
The weapon glows for a period of time. During this time, the opponent’s
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A terror-inducing scream greatly reduces the attack and defense values of
physical resistance is greatly reduced. With every hit, the weapon lights
+
all opponents. The radius of the effect is marked by “sound waves” on the
up. Over time, the glow decreases until it completely dies down.
+
ground.

Revision as of 23:18, 26 September 2007

Daemon Combat Arts


Soaring Daemon Descent

Soaring Daemon In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. Descent In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.


Battle Daemon Assail

Battle Daemon The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased. Assail In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.


Fire Daemon Wall of Flames

Fire Daemon This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage. Wall of Flames As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.


Poison Daemon Poison Ring

Poison Daemon The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage. Poison Ring A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.


Energy Daemon Charged Bolts

Energy Daemon Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage. Charged Bolts The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Blazing Disc

The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.


Call of Death

This magic spell draws the souls of the dead into the Daemon’s weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.

Infernal Power

For a short time, the Daemon’s weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.


Hell Sphere

The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses.


Tentacles

Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.


Abysmal Choir

The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.


Dread

A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by “sound waves” on the ground.