Difference between revisions of "Sacred:Vampiress Combat Arts/Charts"

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(New page: ==Regeneration== __TOC__ {| width="650px" cellspacing="0" |-align="center" |class="cellborder" style="background:#9F9277;" rowspan="2"| Image:check.png '''= Affects CA/Tech''' |clas...)
 
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|class="cellborderlc" align="left"|{{svakcd}} {{svavcd}}
 
|class="cellborderlc" align="left"|{{svakcd}} {{svavcd}}
 
|style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
 
|style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:black;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|style="border-style: solid;border-color:black;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellborderlc" align="left"|{{svakck}} {{svavck}}
 
|class="cellborderlc" align="left"|{{svakck}} {{svavck}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellborderlc" align="left"|{{svakrc}} {{svavrc}}
 
|class="cellborderlc" align="left"|{{svakrc}} {{svavrc}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellborderlc" align="left"|{{svakwhc}} {{svavwhc}}
 
|class="cellborderlc" align="left"|{{svakwhc}} {{svavwhc}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]<br />see note
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;padding:1px;"| Ranged Base<br />[[Image:physical.gif]]<br />& Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|style="border-style: solid;border-color:black;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BEBF47;padding: 4px;">*Damage is only increased by raising CA level. CA level is NOT capped by character level*</div>
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BEBF47;padding: 4px;">*Damage is only increased by raising CA level. CA level is NOT capped by character level*</div>
 
|-
 
|-
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFC48B;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
 
|-
 
|-
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>

Revision as of 01:00, 9 May 2008

Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Knight Form Combat Arts
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Vampiress Form Combat Arts
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Vampiress Only Powers
Powers Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Powers Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
*See note for dmg mods*
. . . . . .
. . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . .
. . . . . .
. . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
*Damage is only increased by raising CA level. CA level is NOT capped by character level*
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
*See note for dmg mods*
. . . . . . .
. . . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . . .
. . . . . . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
*Damage is only increased by raising CA level. CA level is NOT capped by character level*