Difference between revisions of "Sacred 2:Armour Lore"

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(added formula paragraph to 'breakpoints')
 
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__NOTOC__
 
__NOTOC__
===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif Armor Lore===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''===
Increases armor protection and reduces the encumbrance penalty caused by armor. Grants the ability to wear higher-level armor.
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Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]].
  
* Armor Bonus +X% (refer to table below)
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* [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below)
* Regeneration Time penalty from armor -Y%
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* [[Regeneration Penalty|Regeneration Penalty]] from armor equipment -Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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|class="skillslc" align="left"|Armor Bonus, +%:  
 
|class="skillslc" align="left"|Armor Bonus, +%:  
 
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
 
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
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|-align="center"
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|class="skillslc" align="left"|Regen Penalty -%:
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|−0.4||−4.7||−9.0||−13.0||−16.6||−20.0||−23.0||−25.9||−27.2||'''−36.0'''||−37.5||−40.2||−42.8||−45.2||−47.3||−49.3||−51.2||−53.7||−56.0||−58.1||−60.0
 
|}
 
|}
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
 
 
* Further reduces the regeneration penalty.  
 
* Further reduces the regeneration penalty.  
  
  
====Properties====
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===Properties===
 
* Increases '''existing''' armor (resistances).
 
* Increases '''existing''' armor (resistances).
  
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* This skill will unlock item attributes that require Armor Lore skill (''like "Defense (Armor Lore)'').
 
* This skill will unlock item attributes that require Armor Lore skill (''like "Defense (Armor Lore)'').
  
* In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
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* In the later game, [[Sacred 2:Damage Mitigation|Damage Mitigation]] % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, it doesn't allow equipping armor above certain threshold (which depends on character level)
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]].  This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
* Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.
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* Regeneration time bonus depends on [[Sacred 2:Character Class|character]] level and [[Sacred 2:Items|item]] quality. It decreases at every level-up, forcing you to spend more points into this skill.
  
 
* The Armor Bonus is increased in steps as shown in the [[/Full Table|Armor Lore full table]].
 
* The Armor Bonus is increased in steps as shown in the [[/Full Table|Armor Lore full table]].
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This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 13:36, 30 August 2014


armorlore.gif Armor Lore

Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Regen Penalty -%: −0.4 −4.7 −9.0 −13.0 −16.6 −20.0 −23.0 −25.9 −27.2 −36.0 −37.5 −40.2 −42.8 −45.2 −47.3 −49.3 −51.2 −53.7 −56.0 −58.1 −60.0


lsTitle.png
rsTitle.png

Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.


The Armor bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also