Sacred 2:Combat Discipline

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combatdiscipline.gif Combat Discipline

Increases damage and improves regeneration of Combat Arts that are in a Combo. Also allows up to three Combat Arts in a combo. It should be noted that Combat Arts in a combo do not benefit from Increased Cast Speed from Lore skills.

  • Regeneration Time -10%
  • Damage +XX (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


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Mastery

  • At Level 75 Combat Discpline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Regeneration time bonus stacks with Concentration skill bonus.
  • Combat Discipline improves regeneration only for Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as you put more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving you an additional +20% damage, CD will affect that +20%, so if CD gives you +10%, you'll end up with +22% damage bonus from Battle Extension).


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline