Sacred 2:Du'Rach Alchemist

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Damage Types:

Weakest Against:

Region: Bengaresh Desert

Damage Types:

Weakest Against:

Region: Bengaresh Desert

Damage Types:

Weakest Against:

Region: Bengaresh Desert

Damage Types:

Weakest Against:

Region: Bengaresh Desert

Battle Notes

  • Racial Type: Humanoid Monster
  • There are two different types of Du'Rach Alchemists: Magic (blue) and Fire (red). Aside from the difference in appearance, the elites also have different spells.
  • All Du'Rach have physical-to-magic damage conversion on their weapon attacks, and additional damage mitigation against magic damage.
  • Alchemists prefer to attack with throwing weapons (daggers and potions) but they will switch to a saber if engaged in close combat.

Special Abilities:

  • Heal Ally (all types) - all Du'Rach Alchemists can heal themselves and their allies.
  • Elite Magic Alchemists:
    • Magic Missile - a reddish arrow-shaped projectile that causes magic and physical spell damage with a 20% chance to pierce.
    • Magic Trap - spawns a stationary trap that does magic and physical damage. The cooldown is 10 seconds and it lasts 10 seconds, so there would only be one trap active at a time.
  • Elite Fire Alchemists:
    • Fire Missile - a yellow arrow-shaped projectile that causes fire and physical spell damage with a 20% chance to pierce.
    • Fire Trap - spawns a stationary trap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Alchemist may have two traps active at once.


See Also: