Difference between revisions of "Sacred 2:Eternal Fire"

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(added video, usage strategies, pros and cons)
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== Usage Strategies ==
 
== Usage Strategies ==
 
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Can be used in very early levels to kill on its own.  In higher levels it can soften enemies to be more easily killed with a more powerful CA. 
 
 
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
 
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Eternal Fire should usually go near the beginning of a combo so that it has time to spread to as many enemies as possible.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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Cons
 
Cons
  
* The only thing that increases the damage is the CA level. No skills or item mods affect this CA.
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* The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire.
* ...
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* Very weak increases in power as the level increases.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
 
|valign="top"|
 
|valign="top"|
__TOC__
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{| align="right"
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|{{s2frame|{{#ev:youtube|XZgDElK02Cc|400}}|center|Eternal Fire without Modifications}}
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|}
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__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
PICTURE HERE
 
  
  
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==See Also==
 
==See Also==
 +
*This player-contributed [[Sacred 2:Community Patch|CM Patch]] mod adds flat fire damage to Eternal Fire, significantly increasing its usefulness at higher levels: [http://darkmatters.org/forums/index.php?/topic/18765-sacred-2-downloads-llamas-cm-patch-mod/ Llamas CM Patch Mod]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]

Revision as of 19:42, 30 August 2013

eternal_fire.gif Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Chance to Ignite:30.2%
  • Duration:8.0s
  • Fire Damage Over Time:+60

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Licking Flames - Fire can jump over to enemies that are further away.
  • Smoldering - Fire is less strong but lasts longer (lower damage but higher duration, 37.5% increased duration).

MODicons_10.gif Silver
  • Hunger - Increased chance to jump over to nearby enemies.
  • Panic - chance that burning enemies will flee.

MODicons_08.gif Gold
  • Fury - Fire burns stronger (increases damage, 37.5% of base damage).
  • Death Blow - Fire damage against badly wounded enemies is doubled (double damage occurs when target's HP is below 50%).

Skills and Attributes

Usage Strategies

Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.

Combo Recommendations

Eternal Fire should usually go near the beginning of a combo so that it has time to spread to as many enemies as possible.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire.
  • Very weak increases in power as the level increases.

Stats Chart

Eternal Fire without Modifications



See Also