Difference between revisions of "Sacred 2:Eternal Fire"

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Revision as of 05:43, 11 September 2013

eternal_fire.gif Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Chance to Ignite:30.2%
  • Duration:8.0s
  • Fire Damage Over Time:+60

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Licking Flames - Fire can jump over to enemies that are further away.
  • Smoldering - Fire is less strong but lasts longer (lower damage but higher duration, 37.5% increased duration).

MODicons_10.gif Silver
  • Hunger - Increased chance to jump over to nearby enemies.
  • Panic - chance that burning enemies will flee.

MODicons_08.gif Gold
  • Fury - Fire burns stronger (increases damage, 37.5% of base damage).
  • Death Blow - Fire damage against badly wounded enemies is doubled (double damage occurs when target's HP is below 50%).

Skills and Attributes

Usage Strategies

Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.

Combo Recommendations

Eternal Fire should usually go near the beginning of a combo so that it has time to spread to as many enemies as possible.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire.
  • Very weak increases in power as the level increases.

Stats Chart

Eternal Fire without Modifications



See Also