Sacred 2:Fiery Ember

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Revision as of 11:57, 14 March 2009 by Schot (talk | contribs) (Reverted edits by DGDobrev (Talk); changed back to last version by Gogoblender)
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12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (looks like a mini-volcano) per monster. Can be modded to give further monster Fire resist reduction, more damage, reduced monster attack speed & others.


TG_Asp_03.png - Source Warden


MODicons_12.gif Bronze
  • Incinerate - Increases fire damage. (50% increase)
  • Scald - Reduces target's attack speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Improves protection against ice damage. (20% + 0.1% per CA level damping)
  • Churn - Further reduces target's fire resist. (20% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease, does not affect Cooldown time)
  • Sustain - Increases duration. (50% increase)


The following skills will affect this combat art:

Usage Strategies

Gather as large a mob as you can, then cast Firey Ember while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/volcanoes, thus giving much increased damage, chance to set monsters on fire, etc.

Pros and Cons


  • Useful against very large mobs that aren't moving (ie, they're in melee range of you)
  • Fire resist reduction could be useful when paired up with a fire High Elf


  • Very low damage
  • Very low damage increase per level
  • 30 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
  • If a monster moves off the damage point/volcano, it won't take any damage

Stats Chart