Sacred 2:Flaring Nova

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Revision as of 05:39, 16 July 2011 by Mystix123 (talk | contribs) (Added Gallery, changed page format and fixed a typo)
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Sera_12.gif A devastating nova that damages all enemies around the Seraphim within range.


Aspect

Sera_AspS_03.png - Revered Technology

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Expand - Increases Flaring Nova's radius. (53.8% increase)
  • Impulse - Sends out two pulses, but reduces strength and area of effect. (+1 pulse. -30% damage reduction)

MODicons_10.gif Silver
  • Perplex - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decreased attack value)
  • Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Flux - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage)
  • Laggard - Slows the target down. (25% + 0.5% per CA level decrease)

Skills

The following skills will affect this combat art:

Usage Strategies

The Perplex silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.

This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release flaring nova, which makes a powerful AoE.

Although it is usually overlooked, The bronze mod impulse (when taken with Stun) will provide double the chance to stun, which can be a saving grace when mobbed by monsters

Pros and Cons

Pros

  • Useful for stunning opponents, if the right mods have been chosen
  • Can also be used as a heavy damage dealer

Cons

  • Low base damage, predominantly a support CA
  • ...

Stats Chart


See Also

Gallery