Difference between revisions of "Sacred 2:Infinite Revenge"

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m (Text replace - "[/center]" to "</center>")
m (Added a note about a set piece having the incorrect name.)
 
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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]'''
 
 
<u>Class</u>: '''Seraphim'''
 
 
   
 
   
<u>Set name</u>: '''Infinite Revenge'''
+
<u>'''Set name:'''</u> '''Infinite Revenge'''
 
 
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm)
 
* [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm)
 
* [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor)
 
* [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor)
Line 19: Line 16:
 
* [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings)
 
* [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Bronze.png]] 1 Bronze
 +
* [[Image:Silver.png]] 4 Silver
 +
* [[Image:Gold.png]] 4 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] 1 Bronze Sockets
+
* {{ice}}
* [[Image:Silver.png]] 4 Silver Sockets
+
* {{magic}}
* [[Image:Gold.png]] 4 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* [[Sacred 2:Physical|Physical]]
+
* N/A
* [[Sacred 2:Ice|Ice]]
 
* [[Sacred 2:Magic|Magic]]
 
  
== Bonus to Combat Arts ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 +
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Armor, Wings)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Armor)
 
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Wings)
 
 
 
== Bonus to attributes ==
 
 
* [[Sacred 2:Vitality|Vitality]] (Shoulders)
 
* [[Sacred 2:Vitality|Vitality]] (Shoulders)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
* [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm)
 
* [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm)
 
* [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 
* [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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* [[Sacred 2:Run Speed|Run Speed]] (Wings)
 
* [[Sacred 2:Run Speed|Run Speed]] (Wings)
  
== About the set ==
+
== About the Set ==
 +
* The helmet is called Chestplate of Fury. This is a bug, and can be manually remedied by using the decompiler tool to edit global.res. In the decompiled text file for the English version of Sacred 2: Gold with CM Patch 1.60 applied, you should look around line 14066. It should have the hash ID 1244408948. Note: In Notepad++ it's extremely easy to just search and replace Chestplate of Fury with your name of choice.
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to reflect: Combat Arts
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +15.8%
+
|class="cellborder"|  + 15.8 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Physical
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Magic
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Fire
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over time: Fire]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Poison
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over time: Poison]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Ice
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over time: Ice]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|}
 
|}
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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{{:Sacred 2:Shoulders of Guilt}}
 
{{:Sacred 2:Shoulders of Guilt}}
 
{{:Sacred 2:Wings of Revenge}}
 
{{:Sacred 2:Wings of Revenge}}
 +
 
|}
 
|}
 
 
  
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]

Latest revision as of 22:45, 18 April 2019

download-button.png

Technical Data

Class: Seraphim

Set name: Infinite Revenge

Set Item Names:

Available Sockets:

  • Bronze.png 1 Bronze
  • Silver.png 4 Silver
  • Gold.png 4 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • The helmet is called Chestplate of Fury. This is a bug, and can be manually remedied by using the decompiler tool to edit global.res. In the decompiled text file for the English version of Sacred 2: Gold with CM Patch 1.60 applied, you should look around line 14066. It should have the hash ID 1244408948. Note: In Notepad++ it's extremely easy to just search and replace Chestplate of Fury with your name of choice.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Chance to reflect: Combat Arts 4 + 15.8 %
Damage over time: Physical 3 - 39.0 %
Damage over time: Magic 3 - 39.0 %
Damage over time: Fire 3 - 39.0 %
Damage over time: Poison 3 - 39.0 %
Damage over time: Ice 3 - 39.0 %

infinitebonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

infinite.jpg