Difference between revisions of "Sacred 2:Meho'Sun"

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__NOTOC__
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{|
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|VALIGN="top" WIDTH=82%"|
  
http://www.sacredwiki.org/images/Sacred_2/sets/mehoarms.jpg
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[https://darkmatters.org/forums/index.php?app=downloads&showfile=224 https://www.sacredwiki.org/download-button.png]
  
http://www.sacredwiki.org/images/Sacred_2/sets/meholegs.jpg
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== Technical Data ==
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'''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]'''
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'''<u>Set name:</u> Meho'Sun'''
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'''<u>Set Item Names:</u>'''
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* [[Sacred 2:Meho's Head Protection|Meho's Head Protection]] (Helm)
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* [[Sacred 2:Meho's Chestguard|Meho's Chestguard]] (Armor)
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* [[Sacred 2:Meho's Wristguards|Meho's Wristguards]] (Arms)
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* [[Sacred 2:Meho's Greaves|Meho's Greaves]] (Legs)
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'''<u>Available Sockets:</u>'''
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* [[Image:Bronze.png]] None
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* [[Image:Silver.png]] 4 Silver Sockets
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* [[Image:Gold.png]] 4 Gold Sockets
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<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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* {{physical}}
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== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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None
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== Bonus to [[Sacred 2:Skills|Skills]] ==
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*[[Sacred 2:Enhanced Perception|Enhanced Perception]] (Helmet)
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*[[Sacred 2:Pacifism|Pacifism]] (Armor)
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== Bonus to [[Sacred 2:Attributes|Attributes]] ==
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None
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== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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*[[Sacred 2:Attack Speed|Attack Speed]] (Arms)
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*[[Sacred 2:Attack Value|Attack Value]] (Arms)
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*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor)
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*[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Legs)
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*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Arms)
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*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
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*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
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*[[Sacred 2:Run Speed|Run Speed]] (Legs)
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*[[Sacred 2:Visibility range|Visibility range]] (Helmet)
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== About the Set ==
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*...
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== The Set Bonuses ==
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These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
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{|cellspacing="0"
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|-align="center"
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|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
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|class="cellborderth" width="80px"|  # of Items
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|class="cellborderth" width="65px"|  Bronze (45)
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|class="cellborderth" width="65px"|  Silver
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|class="cellborderth" width="65px"|  Gold
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|class="cellborderth" width="65px"|  Platinum
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|class="cellborderth" width="65px"|  Niobium
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]]
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|class="cellborder"|  3
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|class="cellborder"|  -15.6%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
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|class="cellborder"|  3
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|class="cellborder"|  -15.6%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]]
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|class="cellborder"|  3
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|class="cellborder"|  -15.6%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]]
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|class="cellborder"|  3
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|class="cellborder"|  -15.6%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
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|class="cellborder"|  3
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|class="cellborder"|  -15.6%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Sacred 2:Chance to reflect: Combat Arts]]
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|class="cellborder"|  4
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|class="cellborder"|  +6.0%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|}
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https://www.sacredwiki.org/images/Sacred_2/sets/Dry/mehozbonus.gif
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== Recommended pieces ==
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*...
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== Set Item Drop Levels ==
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*...
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==See Also==
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*[[Sacred 2:Set Items|Set Items]]
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*[[Sacred 2:Character Class|Character Class]]
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|VALIGN="top" width="10%"|
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<center>https://www.sacredwiki.org/images/Sacred_2/sets/Dry/meho.gif</center>
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{{:Sacred 2:Meho's Head Protection|Meho's Head Protection}}
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{{:Sacred 2:Meho's Chestguard|Meho's Chestguard}}
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{{:Sacred 2:Meho's Wristguards|Meho's Wristguards}}
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{{:Sacred 2:Meho's Greaves|Meho's Greaves}}
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|}
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[[Category:Sacred 2 Sets|M]][[Category:Sacred 2 Dryad Set|M]]

Latest revision as of 11:27, 30 April 2023

download-button.png

Technical Data

Class: Dryad

Set name: Meho'Sun

Set Item Names:

Available Sockets:

  • Bronze.png None
  • Silver.png 4 Silver Sockets
  • Gold.png 4 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

None

Bonus to Skills

Bonus to Attributes

None

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze (45) Silver Gold Platinum Niobium
Damage over Time: Physical 3 -15.6%
Damage over Time: Magic 3 -15.6%
Damage over Time: Fire 3 -15.6%
Damage over Time: Poison 3 -15.6%
Damage over Time: Ice 3 -15.6%
Sacred 2:Chance to reflect: Combat Arts 4 +6.0%

mehozbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • ...

See Also

meho.gif