Difference between revisions of "Sacred 2:Potions"

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(New page: =='''Potions'''== __TOC__ Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes. Alchemy skill ...)
 
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=='''Potions'''==
 
=='''Potions'''==
 
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Revision as of 11:04, 14 February 2009


Potions

Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes.


Alchemy skill increases the effects OR duration of potions.



Concentration Potions


Concentration Potions decrease the regeneration time of all Combat Arts.

Potion Regeneration Bonus Duration
concentration_small.png Light Concentration Potion - 33,3% 20 sec
concentration_medium.png Concentration Potion - 50% 20 sec
concentration_big.png Concentration Elixir - 60% 20 sec



Potions of the Mentor


Potions of the Mentor increase the amount of experience that you get.

__ Effect: Experience per kill +50%

__ Duration: Depends on difficulty:

Potion Bronze Silver Gold Platinum Niobium
mentor_small.png Light Potion of the Mentor 90 sec 80 sec 70 sec 55 sec 40 sec
mentor_medium.png Potion of the Mentor 90 sec 90 sec 80 sec 70 sec 60 sec
mentor_big.png Strong Potion of the Mentor 90 sec 90 sec 90 sec 90 sec 75 sec



Health Potions


Health Potions heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.

__ Duration: instant

__ Effect: Heals a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
health_small.png Light Health Potion 100% 60% 40% 30% 24%
health_medium.png Health Potion 100% 100% 70% 52,5% 42%
health_big.png Strong Health Potion 100% 100% 100% 75% 60%



Recovery Elixirs


Recovery Elixirs significantly reduce the amount of received poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints.

__ Duration: instant

__ Effect: Neutralize DoT by an amount that equals to a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
recovery_small.png Light Recovery Elixir 50% 25% 17% 12% 9%
recovery_medium.png Recovery Elixir 87% 44% 29% 22% 17%
recovery_big.png Strong Recovery Elixir 125% 62% 41% 31% 25%

For example, if a character has 100 hitpoints, a Light Recovery Elixir can neutralize 50 points of Damage over Time in Bronze difficulty.



Potions of Undead Death


Potions of Undead Death prevent the Undead enemies from rising up in full health (increases the chance to kill them the first time).

__ Effect: Chance to banish undead 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)

__ Duration: Depends on difficulty:

Potion Bronze Silver Gold Platinum Niobium
undead_small.png Light Potion of Undead Death 90 sec 80 sec 70 sec 55 sec 40 sec
undead_medium.png Potion of Undead Death 90 sec 90 sec 80 sec 70 sec 60 sec
undead_big.png Maelstrom of Hell 90 sec 90 sec 90 sec 90 sec 75 sec