Sacred 2:Ranged Weapons

From SacredWiki
Revision as of 07:26, 18 February 2014 by Flix (talk | contribs) (divided "bows" into entries for both long bows and short bows)
Jump to navigation Jump to search


rangedweapons.gif Ranged Weapons

Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png

Mastery

  • Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.


Properties

  • This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Long Bows High Moderate Fast Straight Long Yes 2 2
Short Bows Moderate Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2


Modifiers unlocked


See Also