Difference between revisions of "Sacred 2:Shield Regeneration"

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Increases [[Sacred 2:Energy Shields|energy shield]] point recovery by X%.  Note for [[Sacred 2:Seraphim|Seraphim]], this only applies to out-of-combat situations, since Seraphim shields do not ever regenerate while in combat.
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*Increases [[Sacred 2:Energy Shields|energy shield]] point recovery by X%.  Does only work in out-of-combat situations. Note that for Temple guardian, the flat shield regeneration bonus recieved by [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'s '''Recharge ''' mod only works in in-combat-situations, so those two boni never interact.
 
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*Bonuses from multiple sources, like items or [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] Mastery, stack additively.
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*100% increased shield regeneration halves the total shield regeneration time from the base 20 seconds to 10. 200% increase would make it 6.66 seconds.
 
== Availability of ''Shield Regeneration +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Shield Regeneration +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
  

Latest revision as of 20:34, 17 December 2022

  • Increases energy shield point recovery by X%. Does only work in out-of-combat situations. Note that for Temple guardian, the flat shield regeneration bonus recieved by T-Energy Shroud's Recharge mod only works in in-combat-situations, so those two boni never interact.
  • Bonuses from multiple sources, like items or Warding Energy Lore Mastery, stack additively.
  • 100% increased shield regeneration halves the total shield regeneration time from the base 20 seconds to 10. 200% increase would make it 6.66 seconds.

Availability of Shield Regeneration +X% as Item Modifier

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following Set Item as a blue modifier:

This modifier is available on the following Community Patch items as a blue modifier:

See Also