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Create the page "Experience per kill" on this wiki! See also the search results found.
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- Increases the amount of total experience a character receives per kill. == Availability of ''Experience per kill +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==904 bytes (121 words) - 12:34, 20 July 2010
Page text matches
- *[[Sacred 2:Experience per kill|Experience per kill]]280 bytes (33 words) - 05:46, 30 October 2013
- *[[Sacred 2:Experience per kill|Experience per kill]]273 bytes (31 words) - 04:13, 24 October 2013
- *[[Sacred 2:Experience per kill|Experience per kill]]387 bytes (45 words) - 08:43, 9 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]419 bytes (52 words) - 02:30, 8 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]418 bytes (51 words) - 13:40, 4 February 2015
- *[[Sacred 2:Experience per kill|Experience per kill]]388 bytes (48 words) - 04:18, 30 March 2014
- Increases the amount of total experience a character receives per kill. == Availability of ''Experience per kill +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==904 bytes (121 words) - 12:34, 20 July 2010
- *[[Sacred 2:Experience per kill|Experience per kill]]381 bytes (46 words) - 04:18, 30 March 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]373 bytes (46 words) - 09:13, 7 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]261 bytes (33 words) - 22:22, 17 September 2013
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%429 bytes (56 words) - 07:30, 16 January 2015
- *[[Sacred 2:Experience per kill|Experience per kill]] ...ain]]. Although not as stellar as comparable batteries, the experience per kill item modifier might be attractive to players looking to level faster.957 bytes (117 words) - 07:31, 10 January 2015
- *[[Sacred 2:Experience per kill|Experience per kill]]288 bytes (35 words) - 08:52, 18 October 2013
- Each character gains experience for every kill made and (few and random) for completing quests. ...nce to a new level, allowing it to improve it's skills and attributes. The experience required to reach the next level increases with each level obtained, making406 bytes (62 words) - 10:25, 19 July 2023
- *[[Sacred 2:Experience per kill|Experience per kill]] ...st Chain]]. Although not as stellar as comparable axes, the experience per kill item modifier might be attractive to players looking to level faster.1 KB (162 words) - 07:25, 10 January 2015
- *[[Sacred 2:Experience per kill|Experience per kill]] +X% *Although not as stellar as comparable swords, the experience per kill item modifier might be attractive to players looking to level faster.1 KB (167 words) - 02:53, 10 February 2016
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%762 bytes (93 words) - 18:26, 14 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]822 bytes (100 words) - 18:57, 14 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]1 KB (140 words) - 00:33, 26 September 2016
- *[[Sacred 2:Experience per kill|Experience per kill]]1 KB (124 words) - 23:08, 25 September 2016
- *[[Sacred 2:Experience per kill|Experience per kill]] *[[Sacred 2:Life leeched per hit|Life leeched per hit]]402 bytes (51 words) - 09:30, 13 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1,015 bytes (128 words) - 23:21, 25 September 2016
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%866 bytes (106 words) - 07:49, 14 February 2016
- *[[Sacred 2:Experience per kill|Experience per kill]]361 bytes (41 words) - 19:31, 13 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]]566 bytes (75 words) - 09:47, 15 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] +X% ...in Quest]]. Although not as stellar as comparable bows, the experience per kill item modifier might be attractive to players looking to level faster.1 KB (199 words) - 08:46, 24 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]406 bytes (51 words) - 07:11, 14 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] +X% ...t Chain]]. Although not as stellar as comparable clubs, the experience per kill item modifier might be attractive to players looking to level faster.1 KB (200 words) - 08:41, 24 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]362 bytes (43 words) - 18:40, 13 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (140 words) - 19:04, 30 October 2022
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%927 bytes (110 words) - 18:58, 30 October 2022
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%963 bytes (119 words) - 20:46, 30 March 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (150 words) - 04:54, 19 January 2015
- *[[Sacred 2:Experience per kill|Experience per kill]] +X% *[[Sacred 2:Life leeched per hit|Life leeched per hit]] +X2 KB (216 words) - 02:27, 21 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] * Although not as stellar as comparable staffs, the experience per kill item modifier might be attractive to players looking to level faster.2 KB (233 words) - 09:51, 24 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]]366 bytes (39 words) - 08:37, 13 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]]373 bytes (39 words) - 15:16, 14 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]]364 bytes (41 words) - 12:24, 14 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (148 words) - 19:05, 30 October 2022
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (156 words) - 07:04, 19 January 2015
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%312 bytes (35 words) - 02:14, 15 February 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%314 bytes (35 words) - 04:24, 17 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (157 words) - 23:50, 16 January 2015
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (163 words) - 05:35, 6 February 2016
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (151 words) - 03:40, 8 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] (requires the [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill *[[Sacred 2:Experience per kill|Experience per kill]] (requires the [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill3 KB (333 words) - 11:09, 27 April 2023
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (144 words) - 20:53, 16 February 2016
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (190 words) - 20:57, 13 July 2015
- ...ions|Potions]] of the Mentor increase the amount of [[Sacred 2:Experience |experience]] a player receives. ...0be">__</span> '''Effect:''' [[Sacred 2:Experience per kill|Experience per kill]] +50%2 KB (220 words) - 08:04, 13 January 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (193 words) - 11:17, 21 February 2016
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (197 words) - 21:07, 30 March 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (197 words) - 23:21, 16 January 2015
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (196 words) - 23:20, 16 January 2015
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (197 words) - 23:22, 16 January 2015
- * [[Sacred 2:Experience per kill|Experience per kill]] +X%1 KB (197 words) - 17:17, 14 May 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%2 KB (209 words) - 06:24, 16 February 2016
- ...om one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on ...="cellborderlc" align="left"|[[Sacred 2:Experience per kill|Experience Per Kill]]2 KB (273 words) - 05:09, 3 July 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] +X%2 KB (222 words) - 07:32, 19 January 2015
- *[[Sacred 2:Experience per kill/es|Experiencia por muerte]]569 bytes (69 words) - 20:47, 13 September 2013
- * '''Quest Objective:''' Kill 10 [[Sacred 2:Rabbit|Rabbits]] * '''Reward:''' [[Sacred 2:Experience|Experience]], [[Sacred 2:Gold |Gold]]3 KB (399 words) - 23:58, 17 August 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on4 KB (478 words) - 13:01, 16 January 2017
- ...rease the [[Sacred 2:Chance for Burn|chance to ignite]] enemies (20% +0.2% per CA level). ...n (+10% [[Sacred 2:Experience per kill|Experience per kill]]). ''Overrides experience bonuses from [[Sacred 2:Potion of the Mentor|Potion of the Mentor]]! Mento5 KB (652 words) - 08:51, 12 March 2018
- *[[Sacred 2:Experience per kill/es|Experiencia por muerte]]811 bytes (107 words) - 22:44, 12 September 2013
- *[[Sacred 2:Experience per Kill/es|Experiencia por muerte]]884 bytes (112 words) - 23:16, 12 September 2013
- == Experience Basics == ...ributes|Attributes]] to be increased through the allocation of points. The experience required to reach the next level increases with each level obtained, making7 KB (1,102 words) - 17:40, 18 October 2013
- *[[Sacred 2:Experience per kill/es|Experiencia por muerte]]872 bytes (118 words) - 22:34, 12 September 2013
- ...cred 2:Healing|Heals]] party members within area of effect. (8hp/s + 2hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]]) ....2% per CA level increase in [[Sacred 2:Experience per kill|experience per kill]])5 KB (707 words) - 22:23, 29 August 2014
- *[[Sacred 2:Experience per Kill/es|Experiencia por muerte]]958 bytes (129 words) - 22:44, 12 September 2013
- * [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders) * [[Sacred 2:Regeneration per hit|Regeneration per hit]] (Gloves)4 KB (482 words) - 03:32, 12 August 2013
- *[[Sacred 2:Experience per kill|Experience per kill]] (Greaves) *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Arm)4 KB (468 words) - 08:09, 7 January 2017
- ...ription will give about a 30 second buff with a 100% [[Sacred 2:Experience|experience]] bonus in every difficulty. The player can try luring as many mobs as poss ...he character already has any [[Sacred 2:Experience per kill|Experience per kill]] +X% gear equipped neither hero statues nor combat arts will provide their5 KB (743 words) - 21:34, 24 April 2023
- * [[Sacred 2:Experience per kill|Experience per kill]] (First Dagger)3 KB (361 words) - 15:32, 12 February 2016
- * [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on4 KB (491 words) - 11:24, 30 April 2023
- * [[Sacred 2:Experience per kill|Experience per kill]] + X% (Blowpipe)3 KB (364 words) - 15:22, 12 February 2016
- Note that Bronze server dropped sets will normally have 1 slot per item. * (Helm) [[Sacred 2:Experience per kill|Experience per kill]]8 KB (1,013 words) - 22:59, 22 January 2017
- * [[Sacred 2:Experience per kill|Experience per kill]] (Helm) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on4 KB (563 words) - 11:23, 30 April 2023
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)4 KB (482 words) - 23:02, 9 February 2014
- * [[Sacred 2:Experience per kill|Experience per kill +X%]] (Helmet) * [[Sacred 2:Life leeched per hit|Life leeched per hit +X]] (Sword)4 KB (577 words) - 08:49, 9 January 2017
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)4 KB (503 words) - 02:33, 15 February 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)4 KB (495 words) - 04:34, 17 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] (Helm) *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Gloves)6 KB (699 words) - 08:40, 13 January 2017
- * [[Sacred 2:Experience per kill|Experience per kill]] (Legs) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on6 KB (702 words) - 11:25, 30 April 2023
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)4 KB (530 words) - 23:11, 9 February 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)4 KB (519 words) - 23:08, 9 February 2014
- * [[Sacred 2:Experience per kill|Experience per kill]] + X% (Twinkle)4 KB (513 words) - 09:13, 2 January 2017
- *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) *[[Sacred 2:Experience per kill|Experience per kill]] (Battery)6 KB (793 words) - 07:04, 14 January 2017
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Head) * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X s (Gloves)6 KB (779 words) - 08:08, 7 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] (Chest) *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Chest)6 KB (781 words) - 09:31, 13 January 2017
- *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs) *[[Sacred 2:Experience per kill|Experience per kill]] (Boots)6 KB (743 words) - 07:05, 14 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] (Helm) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on6 KB (744 words) - 07:04, 14 January 2017
- * (Helm) [[Sacred 2:Experience per kill|Experience per kill +%]] ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on6 KB (686 words) - 15:15, 14 January 2017
- Potions of the Mentor increase the amount of experience that you get. ...0be">__</span> '''Effect:''' [[Sacred 2:Experience per kill|Experience per kill]] +50%6 KB (828 words) - 14:30, 5 August 2022
- ...="cellborderlc" align="left"|[[Sacred 2:Experience per kill|Experience per kill]]4 KB (584 words) - 04:35, 18 February 2014
- * (Hood) [[Sacred 2:Experience per kill|Experience per kill]] ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on6 KB (743 words) - 01:05, 28 July 2023
- *[[Sacred 2:Experience per kill|Experience per kill]] (Belt)4 KB (587 words) - 08:19, 7 January 2017
- *[[Sacred 2:Experience per kill|Experience per kill]] (Helm) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on6 KB (722 words) - 11:05, 15 January 2017
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet)5 KB (679 words) - 08:49, 9 January 2017
- * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 5.4 per second * '''Fright''' - Adds a chance to scare targets into fleeing. (30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear op6 KB (937 words) - 07:03, 8 January 2014
- * '''Scorch''' - Increases the base fire damage inflicted by 32 + 16 per level. * '''Ignite''' - Increases the spread speed of the Firestorm by 25% + 0.1% per level.6 KB (860 words) - 16:36, 1 May 2020
- * The damage dealt per hit – How hard do you hit? === Experience ===6 KB (946 words) - 15:38, 11 June 2020