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- ...ctually happen later in the game. I use it more as a debuff than anything. Modding it this way lowers BOTH defense and armor while making it more likely that At higher levels, dual modding zealot will allow the souls to stay around for so long you can still be loa11 KB (1,403 words) - 23:49, 17 August 2014
- ...ent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.6 KB (820 words) - 06:54, 8 January 2014
- ...if hit by massive area of effect or damage over time they may be killed. Modding with '''Regeneration''' and '''Protection''' will keep the protector alive6 KB (883 words) - 01:47, 31 December 2017
- * '''[[Sacred 2:Sacred 2 Modding/fr|Modder Sacred 2]]''' - Modifier Ancaria comme nous le savons !10 KB (1,489 words) - 08:26, 12 February 2012
- ...->''' [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - to start modding the skills quickly and get yourself a powerful dedicated blow. Making in an8 KB (1,352 words) - 00:56, 12 September 2013
- 1. Inexorable Subjugation - full modding 2. Soul reaver - full modding39 KB (6,722 words) - 21:56, 17 August 2014
- ...regen of Combat Art's making skills more spammable. Then proceed to fully modding IS, before you come back to mod the last zealot. ...be the 2nd buff you take to add to your survivability. no surprises in the modding except probably your gold mod. exploit actually mitigates 5% of the damage16 KB (2,678 words) - 23:19, 17 August 2014
- ...gh enough on it's own to have a less than 20% chance to be hit without any modding of gear. The silver mod should be the reflect melee, lastly increase healin Modding Acute Mind to also lower detremental effects is another great choice.19 KB (3,222 words) - 23:57, 17 August 2014
- ...creases the Chance to reflect Detrimental Magical Effects. (remember after modding a buff it needs to be re-cast to see the newly added mods in action)11 KB (2,045 words) - 23:03, 17 August 2014
- ...igoration|Grand Invigoration]] as quickly as possible. We will think about modding shadow step later on, when we start to encounter hard battles and bosses.15 KB (2,778 words) - 01:35, 18 August 2014
- ...a notch or 2 would have eased that transition immeasurably, as would have modding CE earlier than I got around to it.17 KB (2,985 words) - 00:18, 16 September 2013
- ...could be changed out for the other choices. You really can't go wrong with modding Grim Resilience. My take on it is this:18 KB (3,229 words) - 02:07, 18 August 2014
- ...rying to make the skills do damage they should focus on untouchable force, modding Area of Effect Combat Art’s to debuffs/healing.27 KB (4,610 words) - 00:52, 18 August 2014
- ...rom this point on, figure out which CAs you'll be using the most and start modding them (like AW, Warding Energy, Flaring Nova and Divine protection).27 KB (4,777 words) - 21:54, 17 August 2014
- The root breaking bit is the reason were even modding this combat art in the first place.46 KB (8,123 words) - 23:01, 17 August 2014