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  • ...tabase|Unique]]''' [[Sacred:items|items]]. Rare and magical [[Sacred:items|items]] with better quality are also more likely to be found. ...modifier found on items was a percentage; in Underworld the value found on items is a number. The values on all equipment pieces are summed and the result i
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  • ...ertain jewelry; [[Sacred:amulet|amulet]]s and [[Sacred:ring|ring]]s. These items can range from very ordinary to quite extraordinary, bestowing significant ...ies]] (''Bronze'' through ''Niobium''), [[Sacred:items|items]] and their [[Sacred:Item Modifiers|modifiers]] also provide enhanced qualities as well.
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  • ==[[Sacred 2:Scourge of Lordaeron|Scourge of Lordaeron]] Set== * [[Sacred 2:Shadow Warrior Standard Set Items|Shadow Warrior Standard Set Items]]
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  • [[Sacred:Unique Color|Unique Color]] is an entry in the [[Sacred:Configuration File|Configuration File]] SETTINGS.CFG ...an be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
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  • ...items at a higher price. They are also more likely to offer higher quality items. ...adiator]], [[Sacred:Seraphim|Seraphim]], [[Sacred:Vampiress|Vampiress]], [[Sacred:Wood_Elf|Wood Elf]]''
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  • ==[[Sacred 2:Centurio's Insignia|Centurio's Insignia]] == * [[Sacred 2:Shadow Warrior Standard Set Items|Shadow Warrior Standard Set Items]]
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  • [[Sacred 2:Dryad Generic Set|'Generic' Set]] [[Sacred 2:Dryad Cloth Set|'Cloth' Set]]
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  • ==[[Sacred 2:Range Array|Range Array]] Skin == * [[Sacred 2:High Elf Standard Set Items|High Elf Standard Set Items]]
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  • ==[[Sacred 2:Lara's Glad Rags|Lara's Glad Rags]] Skin == * [[Sacred 2:High Elf Standard Set Items|High Elf Standard Set Items]]
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  • ==[[Sacred 2:Impressions of Sophia|Impressions of Sophia]] Skin == *This armor is a reworked version of the armor worn by the Seraphim NPC [[Sacred 2:Sophia|Sophia]]:
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  • ...vels of difficulty for game play. These are named for various metals. In [[Sacred:Closed Internet|Closed Internet]] games, the following apply: ...d:Items|Items]] that are dropped. The inherent statistics and benefits for items are improved in higher game settings.
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  • ...m. Often, a build will also depend upon the use of specific [[Sacred:items|items]], which are detailed as well.
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  • [[Sacred:Hard Core|Hard Core]] mode is a method of playing not for the timid, nor fo ...your [[Sacred:gold|gold]] may be salvaged by another player through the [[Sacred:Trade Window|Trade Window]].
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  • ...ace when out in the field -- they would no longer need to abandon unneeded items. ...e are several characters located throughout Ancaria that will buy and sell items, or perform services for players. The most common are:
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  • [[Sacred 2:Inquisitor Generic Set|'Generic' Set]] [[Sacred 2:Inquisitor Cloth Set|'Cloth' Set]]
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  • [[Sacred 2:Seraphim Generic Set|'Generic' Set]] [[Sacred 2:Seraphim Cloth Set|'Cloth' Set]]
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  • ...he [[Sacred:Battle_Mage|Battle Mage]] also can disarm opponents with the [[Sacred:Whirlwind|Whirlwind]] spell. Bonuses from Disarm and Whirlwind do not stack ...Dwarf]], [[Sacred:Gladiator|Gladiator]], [[Sacred:Vampiress|Vampiress]], [[Sacred:Wood_Elf|Wood Elf]]''
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X /s
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  • ==[[Sacred 2:Disgraced Gods|Disgraced Gods]] Skin == *The torso, shoulders, arms and legs are retextures of the [[Sacred 2:Inquisitor Magic Set|Magic Set]].
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  • <center>Back to [[Sacred:Unique Items|Unique Items]].</center> [[Category:Sacred Items]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • '''[[Sacred:Gladiator Combat Arts|Gladiator Combat Arts]]''' '''[[Sacred:Gladiator Runes|Gladiator Runes]]'''
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  • [[Sacred 2:Shadow Warrior Generic Set|'Generic' Set]] [[Sacred 2:Shadow Warrior Cloth Set|'Cloth' Set]]
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  • ==[[Sacred 2:The Judicator|The Judicator]] Skin == *The torso, head, arms and legs are retextures of the [[Sacred 2:Inquisitor Armageddon Set|Armageddon Set]].
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  • [[Sacred 2:High Elf Generic Set|'Generic' Set]] [[Sacred 2:High Elf Cloth Set|'Cloth' Set]]
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  • ...the enemy being killed, but rather, will occur regardless. The amount of [[Sacred:gold|gold]] dropped depends upon the amount of damage the hit causes. ...believed that this [[Sacred:Item Modifiers|modifier]] causes significant [[Sacred:lag|lag]] in network game play.
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  • <center>Back to [[Sacred:Unique Items|Unique Items]].</center> [[Category:Unique Items]]
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  • ...together that fits specific build goals. When a player can see all the set items together and analyze the relationships they have between the individual pie One of the benefits of set items is their predictability. They will drop again and again, and a player may c
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  • [[Category:Unique Items]] Back to [[Sacred:Unique Items|Unique Items]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Stamina|Stamina]] +X
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • [[Sacred:Gold|Gold]] coins are the unit of monetary exchange in [[Sacred:Ancaria|Ancaria]]. It can be obtained primarily in three ways: ...bows as they switch to melee combat. Pick up those items, take them to a [[Sacred:merchant|merchant]], and sell them.
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  • [[Category:Unique Items]] Back to [[Sacred:Unique Items|Unique Items]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ==[[Sacred 2:Genesis Siderea|Genesis Siderea]] Skin == ...et]]. This is because this set was originally conceived as a redesign of [[Sacred 2:Sopor Aethernis|Sopor Aethernis]].
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  • ...shield and breastplate with pride. So now Marcus is intended to get these items back even if it would cost him the only ring the muggers didn't take. * {{PAGENAME}} can be located in [[Sacred 2:Sloeford|Sloeford]], next to the inn in the very middle of the town. See
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot e
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  • Back to '''[[Sacred:Items|Items]]''' ...o the history and culture of Ancaria, thereby imbueing [[Sacred:Underworld|Sacred]] with a more robust feel.
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • Back to '''[[Sacred:Unique_Items|Unique Items]]''' ==[[Dark Elf Special Quest Items|Special Quest Items]]==
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • '''[[Sacred:Seraphim Combat Arts|Seraphim Combat Arts]]''' '''[[Sacred:Seraphim Runes|Seraphim Runes]]'''
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  • [[Category:Unique Items]] Back to [[Sacred:Unique Items|Unique Items]]
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  • '''[[Sacred:Dark Elf Combat Arts|Dark Elf Combat Arts]]''' '''[[Sacred:Dark Elf Set Items|Dark Elf Set Items]]'''
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • [[Sacred:All Class Set Items|All Class Set Items]] [[Sacred:Aarnum's Regalia|Aarnum's Regalia]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * '''Quest Giver:''' [[Sacred 2:Farmer Halko|Farmer Halko]] * '''Location(s):''' [[Sacred 2:Halko's manor|Halko's manor]] within [[Sacred 2:The Cursed Forest|The Cursed Forest]]
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Strength|Strength]] +X
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  • == '''Items''' == ...ue Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite extraordinary, bestowing significant
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  • ...be<br>''c:\Program Files\Ascaron Entertainment\Sacred Underworld''). Many items are controlled with the in game control panel, and others should not be cha {{:Sacred:Default Skills}}
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  • [[Sacred:All Class Set Items|All Class Set Items]] [[Sacred:Aarnum's Regalia|Aarnum's Regalia]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • [[Sacred:All Class Set Items|All Class Set Items]]
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