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  • 2 KB (272 words) - 01:58, 11 September 2013
  • ...h wants to sell it in town. The trouble is that with all the olms around, it is not safe for him to go to town. He wants you to thin the olm population ...I have more than enough ingredients here to make a few cauldrons again, if it wasn't for those beastly olms! Could you kill some olms for me? I'll rewar
    3 KB (420 words) - 04:38, 2 September 2014
  • == '''Weapons & Armor: Figuring it Out''' == ...al in nature and, if you're new without alot of play-time under your belt, it's worth remembering that there are exceptions to virtually every rule in th
    19 KB (3,179 words) - 00:06, 13 August 2013

Page text matches

  • ...and renegades of Sedhannia. Something lives here. It's evil, it's old and it nourishes on pure fear. So they say.
    538 bytes (76 words) - 21:50, 1 September 2014
  • ...fficient experience it will advance to a new level, allowing it to improve it's skills and attributes. The experience required to reach the next level in
    406 bytes (62 words) - 10:25, 19 July 2023
  • == [[Designer 'It's A Kind of Magic' Shades]] ==
    474 bytes (62 words) - 18:38, 11 June 2020
  • ...r of this river on its way to the south. The geologists say it's the rock. It's liquid death say the people of the river lands.
    491 bytes (69 words) - 23:36, 1 September 2014
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    319 bytes (46 words) - 11:38, 2 September 2013
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    318 bytes (46 words) - 12:14, 2 September 2013
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    315 bytes (46 words) - 13:39, 4 September 2013
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    352 bytes (50 words) - 21:59, 31 August 2013
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    321 bytes (49 words) - 11:05, 2 September 2013
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    317 bytes (48 words) - 11:41, 2 September 2013
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    323 bytes (49 words) - 12:19, 2 September 2013
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    320 bytes (49 words) - 16:00, 4 September 2013
  • ...may come across a very, very large mouse trap. I'd hate to meet the rodent it's meant to catch in a dark alley late at night. ...it with an entire wheel of cheese... That's an Inquisitor standing next to it for scale.
    906 bytes (137 words) - 23:55, 17 August 2014
  • ...-hits the target & will fly around for a second (& third, etc) hit, making it an efficient damage dealer when dealing with large monsters, each hit count ..., it'll also switch targets, so that's something to think about when using it against a mob.
    2 KB (407 words) - 20:24, 1 October 2013
  • ...s good for containment of awe, the direct result of (too much) stargazing. It also looks like a fighter pilot's helmet, and for that reason I added her s
    671 bytes (92 words) - 05:12, 8 January 2017
  • ...thats been running for a few years now with the aim to aid fans of Sacred. It's always being worked upon and currently includes a forum plus information
    444 bytes (70 words) - 22:26, 17 September 2013
  • ...ng was ever intended to be part of that set, but it's possible, as without it the Dryad's set has one less piece than those of the other characters.
    773 bytes (114 words) - 07:34, 16 January 2015
  • It is allowed to shoot a bear but it is not allowed to wake a bear from its sleep with the intention to use magi
    237 bytes (45 words) - 20:05, 9 October 2020
  • ...effect and duration. All sorts of [[Sacred 2:Monsters|Monsters]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (228 words) - 08:39, 13 January 2014
  • ...st immortal head, it remained alive and writhing until at last Hera placed it into the dark blue vault of the sky as a constellation.
    874 bytes (128 words) - 03:02, 4 January 2017
  • ...ng was ever intended to be part of that set, but it's possible, as without it the High Elf's set has one less piece than those of the other characters.
    780 bytes (117 words) - 05:50, 16 January 2015
  • ...it's effect and duration. All sorts of [[Sacred 2:Human|Humans]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (224 words) - 02:40, 11 September 2013
  • ...it's effect and duration. All sorts of [[Sacred 2:Plant|Plants]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (228 words) - 10:03, 11 September 2013
  • ...ion. All sorts of [[Sacred 2:Humanoid Monster|Humanoid Monsters]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (236 words) - 10:11, 23 August 2019
  • ...d]] coins are the unit of monetary exchange in [[Sacred:Ancaria|Ancaria]]. It can be obtained primarily in three ways: *Enemies sometimes drop gold when they die. Just pick it up.
    1 KB (211 words) - 04:51, 30 July 2019
  • ...it's effect and duration. All sorts of [[Sacred 2:Undead|Undead]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (233 words) - 02:37, 11 September 2013
  • ...character's level, and time of day. The wolf is stronger at night, where it gets BaseValue + 3*Wolf Call level. During the day, the wolf companion wil ...nt for determining xp gained. If your wolf is vastly higher in level than it's prey, you'll only get 1 xp per kill. If the levels are roughly equal, yo
    2 KB (257 words) - 13:48, 2 September 2013
  • ...ses it's effect and duration. All sorts of [[Sacred 2:Orcs|Orcs]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (247 words) - 00:55, 10 September 2013
  • Once the home of a bloodthirsty cult, today it's more of a tourist attraction. But some say that old, sinister powers are
    481 bytes (65 words) - 22:53, 1 September 2014
  • ''There is a fine line between genius and insanity. Too bad it's not a fence.''
    407 bytes (56 words) - 00:01, 25 September 2014
  • ...e, 2 eggs a day, chicken. It is somewhere in the cemetery. You find it but it is torn apart. Looks like zombies enjoy the taste of chicken!
    694 bytes (99 words) - 18:05, 30 August 2013
  • ...it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (268 words) - 02:46, 11 September 2013
  • ...s]], [[Sacred 2:Wolf Rider|Kobold Wolf-riders]]), but it does not work and it was removed in [[Sacred 2:Ice and Blood|Ice and Blood]].
    267 bytes (44 words) - 03:14, 18 October 2013
  • ...effect and duration. All sorts of [[Sacred 2:Dryad Enemy|Dryads]] can drop it. ...lchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (238 words) - 02:38, 11 September 2013
  • ''It feels like thousand years since i left home; but wasn't it just 100 days?''
    403 bytes (54 words) - 01:06, 25 September 2014
  • ...nce without end. It is the cycle of months, seasons, years, of all time. It is the infinite dawn.
    1 KB (145 words) - 02:09, 2 January 2017
  • T-Energy imbues all creatures that are infected/affected by it with a blue light. The T-energy pumps can be seen all over Ancaria as they '''''"What is it?"'''''
    926 bytes (149 words) - 23:59, 17 August 2014
  • ...est with a secret. The secret is a stone with a sword stuck into it. Could it be...Excalibur...? The mystic sword of King Arthur! Perhaps it is. Perhaps not. It is not for you to find out for it is written that he who should pull the sword from the stone shall become Ki
    2 KB (244 words) - 23:01, 17 August 2014
  • ...ns and cities, even abandoned ruins. It is depicted as a blue chest. Often it is near a well or near the center of town. These allows you to store the eq
    461 bytes (80 words) - 21:22, 26 July 2019
  • ...st drop throughout Aetherra. The exact recipe though is only known to few. It's probably for the best.
    482 bytes (65 words) - 22:36, 1 September 2014
  • This modifier has gone through a journey of a lot of myths for what it does: ...is changed to '''"Survival Bonus" +X%''' to more accurately describe what it does, but the numbers don't fit with the numbers you're seeing ingame when
    1 KB (213 words) - 11:36, 11 July 2022
  • ...s it's effect. All sorts of [[Sacred 2:Wild Animal|Wild Animals]] can drop it. It's effect depends on difficulty and is increased with additional skill point
    2 KB (216 words) - 08:40, 13 January 2014
  • ...s it's effect and duration. All sorts of [[Sacred 2:Traps|Traps]] can drop it. ...ng Energy Lore]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (280 words) - 08:36, 13 January 2014
  • ...until it was so large it completely encircled the world. For this reason it was known as the Midgard Snake or the World Serpent. He is the recurring e
    1 KB (174 words) - 02:54, 4 January 2017
  • ...place sounds strange, wait until you've met its even stranger inhabitants. It's said that the Drift made them into cretins over night. The truth is: they
    603 bytes (85 words) - 22:59, 1 September 2014
  • ...reases it's effect and duration. All sorts of Mechanical Monsters can drop it. ...ng Energy Lore]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
    2 KB (291 words) - 08:42, 13 January 2014
  • ...and his boat has been magically sealed by the Orcs so that he can not get it himself. He requires YOU! * Head over to the small boat by the jetty and click on it to be transported to the small island from [[The Holiday Makers]] quest. Th
    1 KB (208 words) - 21:50, 7 April 2024
  • ...ically reincarnated and possesses great heroes of the dynasties. In Japan it is one of the four guardian spirits of cities. Before the entrance of the
    1 KB (161 words) - 05:09, 4 January 2017
  • ...obolds, Tobias can get back to work. And one thing a city needs to work is it's sewers.
    844 bytes (129 words) - 23:40, 20 September 2013
  • ...elivered to him. It is too far for her to go and asks if you would deliver it in her stead. She say the package is currently at a trading post just north
    972 bytes (150 words) - 16:44, 6 October 2013

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