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  • ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw
    1 KB (176 words) - 21:24, 26 July 2019

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  • [[Sacred:Combine Slots|Combine Slots]] is an entry in the [[Sacred:Configuration File|Configuration File]] SETTI ...Arts|Combat Arts]] slots work independently. When set to 1, weapon and CA slots are paired – 1 with 6; 2 with 7; etc. Thus a single keystroke will ch
    445 bytes (63 words) - 03:17, 27 April 2011
  • == [[Sacred:Weapon Properties|Weapon Properties]] == ...in brackets shows the number of available smithing slots and the number of slots already occupied.
    1 KB (193 words) - 01:39, 12 September 2013
  • ...al damage. Ebolts damage is calculated at time of casting, changing weapon slots after the Combat Art has been activated will not affect the damage of the E *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise the level at which t
    2 KB (407 words) - 20:18, 9 April 2008
  • ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw
    1 KB (176 words) - 21:24, 26 July 2019
  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) style="text-align: center; font-weight: bold;">Weapon Damage</td>
    3 KB (356 words) - 18:30, 18 October 2013
  • ...in brackets shows the number of available smithing slots and the number of slots already occupied. ...improvements are possible by forging (smithing) runes or objects into the weapon.
    1 KB (170 words) - 01:39, 12 September 2013
  • If you allocate weapon slots for elemental damages, this is a good choice for your fire slot. Choosing t
    694 bytes (109 words) - 01:39, 12 January 2008
  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...lia, this set is another one that you should socket all the rings into the weapon in order to get the full effect. It does a significant amount of fire dama
    3 KB (394 words) - 18:29, 18 October 2013
  • == '''Making the best of Booster Slots and Key Bindings in Sacred 2''' == ...nd behold there is in fact a relatively easy way to bind 1 key to a CA and weapon slot. Yes!
    4 KB (666 words) - 23:47, 17 August 2014
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Damage Magic</td>
    3 KB (290 words) - 23:09, 11 January 2008
  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.)
    3 KB (360 words) - 18:29, 18 October 2013
  • Occupied equipment slots: body, boots, belt, helm, shield, sword (one-handed) Weapon Lore, Constitution, Sword Lore, Agility
    9 KB (1,020 words) - 06:13, 11 January 2008
  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...pes socketed into armor slots if one intends to use this otherwise amazing weapon against such foes.
    5 KB (703 words) - 18:30, 18 October 2013
  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...ffect as set bonus. You can get piercing effect just by holding the bow in weapon slot and socketing rings anywhere you like, this way you only loose Attack
    4 KB (493 words) - 18:29, 18 October 2013
  • ...lets]], or [[Sacred:Ring|rings]] into special [[Sacred:Sockets|socketing]] slots. In some instances, other special items may also be inserted.
    627 bytes (85 words) - 17:11, 30 July 2019
  • Occupied equipment slots: body, arms, helm, belt, greaves, staff (two handed) Meditation, Magic Lore, Long-Handled Weapon Lore
    11 KB (1,246 words) - 18:41, 25 December 2007
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    3 KB (286 words) - 23:09, 11 January 2008
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    3 KB (344 words) - 23:06, 11 January 2008
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    3 KB (342 words) - 01:03, 12 January 2008
  • You will find (or perhaps purchase) armor and weapons with slots capable of receiving amulets, rings, skeleton skulls, combat art [[Sacred:r ...ng them to a Blacksmith at the first opportunity. By adding items to those slots, you can increase your [[Sacred:defense|defense]], [[Sacred:attack|attack]]
    10 KB (1,800 words) - 03:22, 27 April 2011
  • An asterisk (*) denotes a Dark Elf-only weapon. For your general information, I have identified the DE set weapons with th ...of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon)
    10 KB (1,512 words) - 20:34, 3 January 2008
  • ...Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots. .... (The item must not be equipped or it won;t show up) Only Items that have slots within them can be placed here:
    8 KB (1,383 words) - 21:29, 28 October 2013
  • Occupied equipment slots: Helm, Body, Arms, Legs, Belt, 2-handed weapon
    3 KB (376 words) - 01:25, 12 January 2008
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    3 KB (357 words) - 18:30, 18 October 2013
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon damage vs. Undead</td>
    3 KB (330 words) - 03:26, 12 August 2013
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Damage:<br>... Strength</td>
    3 KB (363 words) - 18:29, 18 October 2013
  • Occupied equipment slots: armour, helm, shield, sword (one-handed), amulet, ring All Skills, Trading, Magic Lore, Weapon Lore
    12 KB (1,344 words) - 18:41, 25 December 2007
  • Read one, and create booster slots out of your weapon slots. When starting out...create a Speed booster slot...again...use a weapon slot with items that enhance movement speed.
    3 KB (606 words) - 20:25, 18 October 2013
  • ...uick use by placing them in your available '''[[Sacred:Weapon Slots|Weapon Slots]]'''. Every character begins with a single slot, and gains an additional sl ...t that is in use, and to that in the inactive [[Sacred:Weapon Slots|Weapon Slots]], each character is equipped with a '''[[Sacred:backpack|backpack]]''' for
    9 KB (1,374 words) - 17:40, 19 June 2020
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    4 KB (440 words) - 18:29, 18 October 2013
  • ...ots for saved games as well as the name for that game. Click on one of the slots. This activates the Save, Load and Delete buttons that allow you to save, l {{:Sacred:Weapon Properties}}
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  • *[[Sacred 2:BlackSmith NPC|Blacksmith]] (anvil). Forge items and runes into slots. ...ease in level, up to a maximum of four slots. Each can hold a weapon (or a weapon and shield, or two weapons if you chose Dual Wield as a skill). Press F1-F4
    7 KB (1,248 words) - 20:20, 25 April 2023
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    4 KB (408 words) - 03:27, 12 August 2013
  • ...me other combat-oriented skill. While this is true in principle, fear not: Weapon Lore gives you the edge on damage you will need in combat, and during the f ...level three! Look for armor that has a numerical defense rating, and some slots. Also, you will notice armor pieces, and even weapons, that feature the [[S
    11 KB (1,958 words) - 00:57, 27 April 2011
  • Occupied equipment slots: Weapon slot, 3 ring slots
    6 KB (754 words) - 18:29, 18 October 2013
  • Occupied equipment slots: Two handed weapon (Bow), Body Armor, Helm, 1 ring (of 4 available), 1 Amulet (of 2 available)
    5 KB (640 words) - 00:51, 12 January 2008
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    4 KB (429 words) - 03:27, 12 August 2013
  • Occupied equipment slots: helm; armour; shoulder; arms; gloves; greaves; boots; belt ...almost all the available slots leaving only jewelry and the weapon/shield slots free. Being this large without specialization there are not too many reason
    8 KB (1,007 words) - 20:10, 12 September 2013
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
    4 KB (394 words) - 03:27, 12 August 2013
  • ...Combat Arts in it yet, so there are two empty slots (the third and fourth slots can be unlocked by learning and mastering Combat Discipline). Now the Combo can be added to the quick slots at the bottom right of the [[Sacred 2:Graphical User Interface|GUI]] and us
    6 KB (1,016 words) - 00:36, 31 December 2017
  • *[[Sacred:Weapon Lore|Weapon Lore]] Number of Defence ammies in slots: None!
    11 KB (1,915 words) - 03:15, 27 April 2011
  • ...or magic find. This guide is also not for players wanting to use only one weapon as it is not an optimal method of play. Switching weapons is easy and effec * [[Weapon Lore]]
    14 KB (2,406 words) - 20:38, 3 January 2008
  • ...ed equipment slots: Helmet, Shoulder Armor, Chest Armor, Greaves, Bracers, Weapon (Dagger)
    4 KB (475 words) - 03:26, 12 August 2013
  • ...efore You Proceed*[/color]''': In order to prevent any confusion regarding weapon skills as you read through the build options below, the following backgroun ...ple, a Daemon who does not have Sword Lore may still equip and use a sword weapon.
    17 KB (2,689 words) - 17:18, 27 April 2011
  • ...him out OR when u feel him enough leveled already I suggest using a shield/weapon combo. ...the slot for: HELM ARMOR BRACER GREAVES and BELT. So your hands (staff or weapon and gloves) will be free as your boots. For Boots I advise to trade (or get
    8 KB (1,523 words) - 01:01, 30 April 2011
  • Occupied equipment slots: style="text-align: center; font-weight: bold;">[[Sacred:Weapon Lore|Weapon Lore]]</td>
    9 KB (1,009 words) - 03:27, 12 August 2013
  • ...uidelines to use in judging the overall worth and performance of any given weapon: ...This is a relatively safe way of judging the average damage output of any weapon.
    19 KB (3,179 words) - 00:06, 13 August 2013
  • Occupied equipment slots: body, helm, arms, boots, belt, amulet, greaves ...Battle Mage set leaving only the weapon/shield slot, an amulet & the ring slots free for other items. It's very focused on the damage dealing Water/Air spe
    9 KB (1,025 words) - 03:26, 12 August 2013
  • If you plan to use a [[Sacred 2:Kal'dur's Legacy|Kal'dur's Legacy]] or any weapon with %Life Leech against bosses, you can mod battle extension instead of de ...a passive CA : activate the slot of this CA only against a boss with a LL% weapon.
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...s|Weapons]]: This includes shields as well, as they are equipped in weapon slots.
    2 KB (372 words) - 19:05, 15 October 2013

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