|Increases Attack Value as well as basic damage for Strength-Based, Close Combat (melee) weapons.
Attack Value +XX
Weapon Damage +XX
|Skill Lore||Weapon Type||Dryad||High Elf||Inquisitor||Seraphim||Shadow Warrior||Temple Guardian||Dragon Mage|
|Two Handed Axes||X||X||X||X||X||X|
|Two Handed Hammers||X||X||X||X||X||X|
|Two Handed Swords||X||X||X|
- The Community Patch changes Lightsabers' base attribute to Willpower, making them the only willpower-based weapons in the game. This is not properly displayed within the Willpower's tooltip on the skills page, as (the "Weapon Damage +[number]" string does not appear).
- The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.