Search results

Jump to navigation Jump to search
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == About the Set ==
    4 KB (491 words) - 11:24, 30 April 2023
  • ===[[Image:DMmini.png]]'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== |[[Image:Mini DM Asp 01.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
    8 KB (1,053 words) - 15:21, 17 March 2014
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...i.org/images/Sacred_2/Aspects/DM_Asp_03.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mentalism|Mentalism]]'''
    6 KB (765 words) - 11:22, 30 April 2023
  • |width="40%" ALIGN="CENTER"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. ...n the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to
    11 KB (1,516 words) - 13:59, 15 October 2013
  • =='''The Dragon Mage'''== ...can take on the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]].
    18 KB (2,579 words) - 20:12, 25 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == About the Set ==
    4 KB (563 words) - 11:23, 30 April 2023
  • ...mbat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known ...c damage caused by Secondary Damage Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
    5 KB (807 words) - 09:09, 31 December 2014
  • ...ble at the merchant without the need for the Bargaining skill. To find all the color variations a player must be at least level 15 and have Bargaining at ...dow Warrior,player will be fighting many enemies and rummaging through all the drops or having another character attempt to shop for these items.
    3 KB (407 words) - 06:09, 25 October 2020
  • ...mbat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison dam ...c damage caused by Secondary Damage Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
    5 KB (745 words) - 09:11, 31 December 2014
  • ...adding:0.2em 0.4em;">[[Sacred 2:High Elf Uniques|View all Unique Items for the High Elf]]</div><div style="float:right;">http://www.sacredwiki.org/images/ ...ding:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques|View all Unique Items for the Inquisitor]]</div><div style="float:right;">http://www.sacredwiki.org/image
    6 KB (783 words) - 21:44, 26 July 2019
  • ...[[Sacred 2:Dragon Mage|Dragon Mage]] comes ashore on the mainland in much the same place. ...credwiki.org/index.php5/Sacred_2:Map_of_Ancaria Locate the {{PAGENAME}} on the Ancaria Interactive Map]</span>
    5 KB (678 words) - 01:50, 29 September 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == About the Set ==
    6 KB (803 words) - 04:38, 4 January 2017
  • ...It can be further increased by a percentage by the blue-text modifier of the same name ([[Sacred 2:Attack Value X%|Attack Value +X%]]). This modifier is available on the following weapon types as a blue modifier:
    7 KB (866 words) - 07:39, 18 February 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == About the Set ==
    6 KB (814 words) - 03:54, 5 January 2017
  • ...tters.org/forums/index.php?/files/file/309-art-and-vision-e-book/ Download the "Art and Vision" e-book] ...l encounter the pictured creatures, landscapes and architectural styles in the game.
    16 KB (2,364 words) - 19:45, 23 April 2023
  • ...' The contents of this page are exclusive content found only by installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. ...of the Earth Lord. Stats will scale based on the Earth Lord's level. Use the above stats as a guideline.''
    3 KB (539 words) - 22:57, 27 January 2017
  • ** Requires the Hafted Weapons skill to unlock this modifier ** Requires mastery of the Hafted Weapons skill to unlock this modifier
    5 KB (668 words) - 09:10, 2 January 2017
  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. ...n the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to
    14 KB (1,777 words) - 03:22, 18 October 2013
  • Directly reduces the amount of physical armour (resistance) of the targetted enemy by a percentage. Applies only to weapon damage. This effect ...ctive on a monster at a time. The next time it is triggered, it will reset the timer. Monster will not be afflicted with a double physical armour reductio
    2 KB (344 words) - 09:07, 28 December 2014
  • ...ets multiple times. They are often also capable of switching targets once the first dies. ===[[Image:DMmini.png]] '''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
    8 KB (1,092 words) - 21:47, 24 May 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)