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  • ...er, damaging any of the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] opponents who come between them. * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
    5 KB (691 words) - 20:09, 6 January 2020
  • ...ws you around, dealing physical damage and [[Sacred 2:Life leeched per hit|Life leeched per hit]]. Duration 12 seconds. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    3 KB (412 words) - 14:51, 11 February 2017
  • ...weapon. This attack is especially useful against strong or heavily-armored opponents. ...Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage)
    7 KB (1,045 words) - 22:11, 27 April 2022
  • ...d 2:Charged Grid|Charged Grid]] which uses [[Sacred 2:Life leeched per hit|Life leeched per hit]] which makes him even more dangerous. ...easier to defeat (but might cause a bug which will prevent other Guardians from waking up).
    4 KB (664 words) - 18:04, 12 January 2018
  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. .../wiki/Balrog Balrog] - Ventar the Unholy is modeled after the Balrog enemy from the ''Lord of the Rings'' series.
    2 KB (344 words) - 14:57, 11 February 2017
  • * '''Stagger''' - Decreases [[Sacred 2:Opponent's chance to evade|opponents' evade chance]] briefly by 20% + 0.2% per level. * '''Vampire''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (3.0 + 1.5 per level).
    5 KB (768 words) - 01:45, 8 January 2020
  • *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
    6 KB (743 words) - 07:05, 14 January 2017
  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% ...It can be used by all classes. It features certain rare components ripped from foul creatures with unclean supernatural powers: the vampire and the werewo
    4 KB (646 words) - 07:02, 2 January 2017
  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X
    5 KB (781 words) - 09:09, 2 January 2017
  • ...s''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level). * '''Sap''' - Inflicts addtional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (5 + 5 per level).
    6 KB (817 words) - 01:42, 8 January 2020
  • ...formed of pure, righteous energies. These projectiles are vessels of pure life, bane to the [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]]. * '''Redeem''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Paladin (5 + 5 per level).
    5 KB (702 words) - 19:40, 4 January 2020
  • ...m. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
    6 KB (896 words) - 03:11, 10 January 2020
  • *Combinado con [[Sacred 2:Leech life from opponents/es|Absorber vida de los enemigos]], puede ser una forma efectiva para los p
    2 KB (276 words) - 21:49, 2 February 2010
  • ...nom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within melee range. ...Poison|poison damage over time]] and [[Sacred 2:Life leeched per hit|life leech]].
    2 KB (351 words) - 10:19, 5 February 2017
  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. However elite Death Maulers prefer to act like mages ...rs| spell of the same name]], this attack sends waves of thorns that erupt from the ground and cause poison damage to any foe standing in their path.
    2 KB (335 words) - 02:13, 3 May 2017
  • * 100% chance to Root Opponents in place ...leeched per hit|leeches life from the target]] and adds it to the caster's life. (5 + 3 per Combat Art level) - Modified by [[Sacred 2:Lost Fusion Lore|Los
    8 KB (1,106 words) - 22:41, 21 December 2022
  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
    5 KB (757 words) - 02:48, 3 January 2017
  • ...udies of venoms, toxins and other poisonous substances. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints hi ...t''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level).
    6 KB (873 words) - 23:08, 4 January 2020
  • ...ion|damage mitigation]] to physical and fire damage. He has no protection from any other elements. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    2 KB (376 words) - 09:28, 9 February 2017
  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Arms) ...ease on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction pe
    6 KB (821 words) - 17:17, 16 January 2017

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